I don't think there is a better example that playing multiplayer games is utterly pointless these days. The game is wonderful, brilliantly thought out, the artstyle is gorgeous and perfectly Witcher-like, descriptions and voice lines are hilarious, and the cards and even the basic structure (3 rounds, no matter how hard you win the first one, you still have to win one more) *SEEM* to be designed to prevent one overpowered card winning the entire game. But of course, "players" these days just HAVE to reduce every game to an Excel spreadsheet. The training AI mode has basically only 4 decks it uses all the time and it's a lot of fun to play against them until you learn them by heart... then you start playing against "players" (might as well be bots too, really) and you will encounter only the same THREE things 90% of the time: - Nilfgaard decks where they can constantly draw/swap/steal cards, which means they need zero strategy and planning to counter anything and everything, plus some truly absurd stuff - Monster decks with a ton of unhinged stuff like "if you meet this one simple condition, your units get buffed by 1100000 points/all enemy units take 3209493490468 damage and the opponent's PC/phone explodes", or constant vampire spam which means your units constantly bleed and theirs get constantly buffed (and it's so much you CANNOT counter it) - Scoia'tael decks where they can keep buffing their cards while they are still in the deck/hand. No, you cannot do anything about that, you just know they will have a ton of overpowered cards later. Why? Because fuck you. This is why we can't have nice things. This should be an incredibly fun, creative game - and for a while, it is, but then it rapidly stops (around rank 24). Instead, it's another case of the "metagame" cancer murdering an online game.