Good: - Simple & concise interface. - Rich lore & roleplay opportunities. - Varied gameplay styles make it extremely replayable. - Large number of random events, solutions and consequences. Bad: - Tutorial only covers the basics. - Controls like it was made for a touchpad, but a mouse works fine. - One single save slot; you cannot play two different tribes at once. Review: Random events and choice are at the heart of the gameplay loop: as time passes you will be presented with normally unique random events with a number of choices for you to pick from. Rarely will events repeat. The ones that do provide slight differences (involving different clans, people, etc.) which allow you to pursue and explore a different path or choice. The game is rich in lore; it is not just unique, but interesting as well. I'm not much of a reader and yet I still found myself interested in learning more of the history, myths and customs of the world. The game contains a "Saga" tab which is records your clan's history and events as you play: you create your clan's backstory through the choices presented and are able to return to any previous point in its history to do things differently if you find yourself on a path you no longer wish to pursue. Your council will advise you on the common events based on their skills and beliefs: some will be biased, hateful, unhelpful, indifferent, etc. Ultimately, you must make the choice that best fits the narrative you want to build for your tribe. They will age and replacements can be chosen from the newer generation. Your tribe itself can have warriors explore the land in search of artifacts, raid other tribes, focus on farming and/or diplomacy, conduct rituals to gain the favour of the gods (or just to heed a mysterious omen) and more. You can combine whichever playstyle fits your own roleplay or personal goals. This is what makes the game highly replayable and immersive along with the large number of random events.