I've played through this game on PC before all the larger updates hit. I logged over 100 hours in doing so, did almost every side mission, and I loved it. Yes, there were some bugs, but for me only graphical ones, and one side-mission-blocking one (dialogue not triggering) which I could fix through the console. This one is now fixed too. Jumped into it and ran around a bit after 1.5 and I am hyped for another playthrough to explore all story paths. Loved the small added details, improved traffic and NPCs (not disappearing anymore when you turn around), overall performance is great. As for all the hate: It was never meant to be "a Witcher in the Future". It was never meant to be a "gameplay revolution". It was hyped a lot, yes. But every serious PC gamer knows that Hypes are not always indicative of the finished product. Remember the renders of the F16 from Strike Commander, advertising those screens as "possible in-game graphics"? Yeah, right :D Some people fell for that too, they just didn't have the Internet to rant about it. Or about the hours it took on a slow 486 to install the floppy version. Anyway, back to Cyberpunk: The game stays true to its original (campy) late 80s pen&paper rpg source material. People who actually played this (which came out a year prior to the more commonly known Shadowrun) will recognize places, people, settings and so on. And even in its original form, it gave you a great feeling of "being there" in the city. Regarding the story arc: The first and second act are quite tightly knit and don't allow for much deviation. The middle arc is basically where all the freeroaming happens. Fine for me, also the conclusion fits the source material pretty well. The ones saying it is too shallow: That's what 90s pen&paper RPGs were, d'oh! Ever played D&D 2nd edition? Yeah. In the end: A great game for Cyberpunk P&P fans, a bad game for Witcher and Shadowrun fans.