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Cyberpunk 2077

Now the nerfing begins

Prior to the 1.2 update I probably would have given it about a 3/4 star rating, even with the poor launch, glitches, and bugs. But once the 1.2 patch hit and they started nerfing things in the game, that's when it went south. I don't care what anyone says, some builds were powerful by design. That plus perks. Start nerfing this and that, and all of a sudden aspects of the game don't make sense. I've already beat the game prior to this update. I have my own thoughts on that but no point in listing here as everything that could be said is already out there. Tranquilizer rounds are a thing. It's a build, and a choice to use that vs something else that takes the same slot. By making cyberpsychos immune to the effects is now removing player choice in how they deal with a situation. Nice, let's remove player choice with how players choose to play the game. What will they remove or nerf next?

19 gamers found this review helpful