

It has been a fun game although it has an extreme focus on fighting for a metroidvania and very few tools. I seem to have found all the secrets and it was easier than most games I usually encounter. The bad things are that only XBox gamepads are supported and as so often nowadays there is no button mapping or even recognition of classic USB gamepads and that the physics are completely messed up. Hits of your enemy or yourself often result in ridiculous 30 meter long/high flights and in combination with the controls and graphics it feels a bit like a Java based browser game although a very good one. I especcialy like, that every weapon and shield is destructible - not counting the secret one from Hermes. The design and very well executed mythological theme are the biggest upsides of this game of course, I was pleasantly surprised that this game is actually full of quotes from the old Greek books and the devs seem to know what they were actually coding about, which is a rare thing. It's made to look that you are watching an ancient Greek vase come to life, you can even see the surface of the vase all the time which casts some nice shadows. I wasn't able to look at the multiplayer mode since it doesn't even start without having two M$ gamepads connected. Overall a nice game, special only in appearance but I had my share of fun although it's mostly killing people, finding keys and opening doors. I wish that there are more games with properly executed mythological themes to come and not just half-heartely thrown together creatures from some set. Maybe I should mention to my American fellows here, that this game is full of tits (nymphs) and boners (satyrs with constant erections), which kind of comes with the territory. ;)

I've finished easy mode 4 times by now with different characters but it has gotten old by now. There's no reason for trying medium difficulty since I'd probably never see new stuff this way. It's a fun game to shut your brains off for a while, although naturally it's extremely repetitive. To me, it's just "The Binding of Isaac" in first person perspective with Heretics design and several difficulty modes. The usual random rooms, arena fighting, boss fights, gathering ammo, rinse and repeat. I'd say it's worth a few bucks for the nice time I had, but there is a bloody lot of wasted potential in this game for sure and I wish they'd have made it with classical FPS level design instead of rogue like arena mechanics, but I guess I'll have to play the old ID titles for this with the DoomsdayEngine.

I have very mixed feelings about this game. On the one hand I'm glad that there is a polished Linux port, the game looks pretty but still fitting for it's retro premise and controls are easy to learn. The dungeon layout is good, enemy variety ok, character options quite good, story falls flat at the end (this cuve thing was really awkward) but is good enough for this type of game. The main problem is, that in order to find even a fraction of the MANY secrets, you have to search every piece of wall for hidden switches and then guess, what it did somewhere else. If you accidentally clicked two times on them, you're screwed. I played it on easy mode, but this doesn't make finding the secrets any less tedious. Combat is slow paced but you can fight with slight variations of your basic strategy at least. Spiders and venom are as annoying as ever. As someone, who never played an oldschool dungeon crawler (if you don't count Arx Fatalis), I had fun but not enough to play it through the Toorun mode now, which I wasn't even able to unlock myself since I missed a tiny hidden switch...again. I'd recommend it to old school dungeon crawler fans and probably some others but in the end, I was a bit disappointed, since it does copy about every weakness of the old games and doesn't improve much in this genre.

Like the first part it was quite fun although some bugs were really annoying, like invincible enemies standing in door frames, a dogs that glitched through a wall and killed me, etc... but most of the time it advanced rather fluently. The many characters have the upside of more stories and the downside of less options how to play a level in the long run. Some of the new gimmicks were interesting like controlling the twins both at the same time or wielding two uzis akimbo style although in the end many levels were just beatable by using a loud gun to get attention and then finishing many foes on the same spot. Although the story has some nice ideas here and there, I have to say that I think it's inferior to Hotline Miami 1 in every aspect but the music and the level editor. The music is a whole lot better than in the first one and wasn't bad there either. I'm looking forward to some custom levels with the level editor which still doesn't seem to be ready. It's a nice game but staying i the shadow of the first one.

For a shiny graphics FPS it's surprisingly good! The key selling points are graphics, combat system, humour and easter eggs. All of those work really well together, it's a good package. The map design is a bit simple now and then but it's not bad. Gore is so completely over the top that it's just hilarious combined with the dialogues and phrases. There's lots of stuff to find and to unlock. Beating up the biggest demonic Yakuza boss of all time with a giant dildo? No problem! Many (if not all) maps have a hidden section with a seamless transition to Shadow Warrior 1 graphics and there is much else to find. I will definitely play the other game modes as well, the combat system is indeed making melee fun again although the mix of ranged weapons is really good too. The quality of the graphics was great and I didn't know how advanced OpenGL actually is today. Seeing how perfect this port of a Havok engine game is working I wonder if we'll see Fallout 3 and Oblivion natively and DRM free on Linux some day, this would be quite awesome.
I was pleasantly surprised by this title, it's really good! The graphics are nicely scalable to any resolution, the controls are customizable between keyboard, mouse and any (also non-Xbox!) gamepad, it has a very nice local co-op multiplayer, the level design is good, the shooting not too excessive, the physics puzzles somewhat relaxing and the difficulty curve just right. I've missed a few jewels but found most of the stuff. The only annoying thing is the sometimes buggy physics engine, causing a tiny single drop of lava or oil to kill you instantly while sometimes you barely survive a whole flood for a second (without shield) and two times I hid behind a large indestructible rock but died because of hazardous fluids on the other side. Those minor flaws aside it is an excellent game.

It's a nice little puzzle game. Nothing special but nice and relaxing. It's something I'd give my children to play if I had any, even the level editor is really nice and easy and could be used by children to make some fun levels as well. The difficulty curve is very weird, in the middle I just wasn't able to get all the crystals but the last levels were really easy. Linux port is mostly good although for some reason the desktop mouse cursor wasn't hidden and so I had two cursors on top of each other but it didn't bother me. The timing is a bit buggy though, sometimes I had a mouse being in explosion range and sometimes not when running exactly the same setup again. I'd recommend it for about 4 or 5 dollars.

First: Zooming is useless. There is only 1 option extremely far away and x options for ridiculously close up, building stuff this way under time pressure is really scrolling-galore. The time pressure is the worst thing about this game. After the introduction episodes, you have 30minutes to get as much achievements as you can get in order to unlock more plants, animals, abilities, etc... but since the towns grow extremely slowly and if a bit faster immediately start destroying your titans and other cities because of greed and you need certain unblocked abilites to make them grow a bit more peacefully and faster, you have to play the 30min episode over and over again in order to get the longer eras and more stuff in the real sandbox mode. I played the 30min epidode exactly once and then said "screw this!".

I love old FPS, but I've never experienced something so dull and repetitive. After finishing the first 10 levels I thought it is over but it was just the first of many level sets, omg. There is no variation whatsoever, so styling is not my cup of tea and the lack of mouse-look, wsad strafing and a game engine recreation (source code still missing...) isn't helping at all. I'll never touch this again, it's a waste of time imho. "Planet Strike" seems to be much better although I played around with it with an improved engine which is only available for OpenPandora since nobody made a proper desktop binary with the source and I'm completely incapable of compiling it. It gets one additional star from me for definitely not being too short.