


This game is pretty much like the first Oddworld in so many ways but the colors. The visual design, animations and music are great - no doubt -, it has many flaws though. First of all a bug that makes the cutscenes play in a very low framerate while the game itself runs completely fluid. The next thing is the complete lack of direct Input support, so it's either an XInput pad, keyboard or fiddling around with controller wrappers and emulators. Story-wise the game is nicely made. When it comes to the game-play it must be said that you'll die a lot and this is not your cute little adventure game like one would imagine, it's tough as nails. There are some puzzles that are unfair since for example you have to make a leap of faith down an abyss to find a hidden switch or some rope and there is literally no clue anywhere in the game that you have to do it, even less where. Several points in the game make you question your own deductions because even if you have the right idea, you'll die if it's not executed in a time frame with a tolerance of about 0.4 seconds and again there is no indicator when the right moment to press the button might be and you'll just have to die and try over and over again (including always a certain but mostly short way to get there again) until you hit the sweet spot, after looking at a walk-through telling you, that you had the right idea indeed in spite of dying from it. I cannot by any means imagine finishing that without a walk-through although most of the game is doable without, there are several moments where you'll get inevitably stuck. That said, I got this game as a Christmas present by a kind person and did enjoy it most of the time since I don't care too much using a walk-through, I didn't need one for Kona though and if you want to finish everything by yourself, this game might frustrate you a lot.

This was one of the best looking games I finished on my old rig so far and I'm still amazed it ran so well on highest settings. It took me only about 7h but those were well invested and I really want to see a second part. The genre is hard to define, it's a mix of adventure, walking sim and (only very slightly) fps with a survival element. I don't want to spoiler it further but can recommend it. What annoyed me was, that because of the latest Unity updates giving all Linux users problems with Fullscreen, I had to change a simple configuration setting in a file every time before running it but that's also happening in other Unity games lately. 8/10

The game still holds up well today although rather on the short side and I just love the dystopian future biker theme. Now when it comes to the work of Double Fine I'm on the fence. On the one hand it's really cool to be able to switch between the languages in audio and subs and between the old and remastered graphics, on the other hand they only remastered less than half of the images, there's still a lot that just has some HD filter applied and nothing more which makes for a weird mix at times with the actual HD characters and vehicles. The biggest problem is, that they didn't add frames so the extremely low frame-rate scenes look even weirder in HD than they did back then when it was just due to hardware limitations. The first cut-scene had a major desync between video and audio but apart from that, it looked and played good. I have to do a double rating here: Actual game: 8/10 Remaster: 5/10