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Blue Fire

This game isn't fun

This game relies heavilyon 3d platforming and it's easy to overshoot platforms and fall into a pit. Doing so sets you back to a predetermined location in the room, which can be far away from where you fell. This is particularly bad in the Voids, where a fall sets you back to the beginning of the challenge. I'm not sure why the developer thought that playing more of a level should be the punishment for falling. As with the platforming, the combat is similarly rough. Enemies don't seem to react much to being hit and neither does the player character, so I regularly found myself taking damage without realising. The mechanics seems to function well though. It feels like someone played Hollow Knight and decided that they'd make a 3d version of it without quite understanding why Hollow Knight was good. It's not a bad game, but it lacks the character and polish that makes games like Hollow Knight and Death's Door good and I wouldn't recommend it.

8 gamers found this review helpful