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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
BATTLETECH + Shadowrun Returns

Optimization problems and issues

It feels I have played different game than most positive reviewers. I have been Battletech player since 1989. So I have waited game based on year 3025 a very long time but: Pros: -based on Battletech -sensors (blib, blib, is so cute!) Cons (in random order): - tons of graphical glithes (mechs fall in knee deep to hills and so on) - very few mech movement / falling / damage etc. animations - "action" camera makes the game slow as hell and doesn´t regognize well what is between camera and target --> had to turn it off - has small graphical freezes and lags even in low settings (i7-6400k/GTX1050ti) --> graphical optimatization is bad? - narrative: missions has spoken and non spoken lines - it is bit distracting in game - off mission gameplay feels to be glued on after battlesystem was done and it jumps between 2d and 3d mode with out logic -- huge neg: CTD:s ----> game save system is manual so you lose everything if you have not saved - AI seems to be focusing on player movement and 'mechs in bad shape, easy to flank and get free back shot when 'mechs turn to follow moving light 'mech (risk to be repetitive), AI seems to be confused to moving in complex terrain - 'Mechs look cloned from further - character desing is also cloned: characters look same, no blond hair(?!)... - you need Paradox account to multiplayer and DLC:s I hope "they" will keep updating the core mechanics and I could give this game better review?

BATTLETECH

Optimization problems and issues

It feels I have played different game than most positive reviewers. I have been Battletech player since 1989. So I have waited game based on year 3025 a very long time but: Pros: -based on Battletech -sensors (blib, blib, is so cute!) Cons (in random order): - tons of graphical glithes (mechs fall in knee deep to hills and so on) - very few mech movement / falling / damage etc. animations - "action" camera makes the game slow as hell and doesn´t regognize well what is between camera and target --> had to turn it off - has small graphical freezes and lags even in low settings (i7-6400k/GTX1050ti) --> graphical optimatization is bad? - narrative: missions has spoken and non spoken lines - it is bit distracting in game - off mission gameplay feels to be glued on after battlesystem was done and it jumps between 2d and 3d mode with out logic -- huge neg: CTD:s ----> game save system is manual so you lose everything if you have not saved - AI seems to be focusing on player movement and 'mechs in bad shape, easy to flank and get free back shot when 'mechs turn to follow moving light 'mech (risk to be repetitive), AI seems to be confused to moving in complex terrain - 'Mechs look cloned from further - character desing is also cloned: characters look same, no blond hair(?!)... - you need Paradox account to multiplayer and DLC:s I hope "they" will keep updating the core mechanics and I could give this game better review?

8 gamers found this review helpful
Galactic Civilizations III

Pretty but hollow

Cons: - Doesn't give you nearly anything new. GC3 is downgraded GC2 with new graphics. - AI is "give production boost to AI", just that genius! - Combat got a bit better balanced by updates/DLC but why there is no way to retreat? Why animated battles but no control of your fleet? Combat anims are just waste of time and effort. And actually look rubish... - DLC:s are waste of money, just cosmetic addons after cosmetic addons (perhaps Snathi's DLC but...). Pros: + Ship designer is fun itself but not a worth of whole game. + mineable special resources are truly only new feature to basic gameplay Biggest disappoinment of last few years...

9 gamers found this review helpful