PC: 7950X, 6800XT (1440p), 32GB DDR5, SSD. VR: Reverb G2v2 There's no way to NOT compare to Cyan's legacy - especially Obduction. I played Myst on Windows 3.1 and all the subsequent games. I was also a KS backer. First playthrough on monitor was smooth w/minimal bugs (post Patch 1). VR is obviously demanding on HW, but even with settings turned down, it never felt smooth and had a mild nauseating effect (very rare for me). Everything looked great in VR, but movement was the issue (at least for me). -POSITIVES- *Great visuals and scale, and thoughtful level design. *The visual effects, although minimal, were well done. *Controls were reasonable. Also see negatives regarding the Adjunct. *Voice acting was fine. *Apart from obvious sci-fi things, the "science" of the puzzles was reasonable. *The lack of handholding was good. *Ending was okay but predictable (despite meaningless walking). -NEGATIVES- *For a Cyan game, puzzles were TOO DAMN EASY! ..like tasks to move to the next point in journey. Great if your IQ level makes these puzzles a challenge. I expected a lot more! *No clues before release that this PUZZLE game was for casuals and wouldn't feature thought-provoking puzzles. *Puzzles were not built around discovering and piecing exploration clues together. More so "here's a mechanism that you need to do something with". *The Adjunct seemed like a cop-out for creating more realistic controls. *World felt mostly lifeless. *Nothing interesting was done with "The Swan". I kept looking for changes or clues after progressing other sections. *Story was delivered through a handful of books and sparse narration. *Excessive reuse of the title logo throughout. Ran out of $$ or creativity? It became distracting. *Short and underwhelming. *Release was in a somewhat buggy state like it was rushed - odd for Cyan. -SUMMARY- *Buy on sale if you want a walking simulator with nice visuals + light puzzles - not in the same class as Obduction. VR implementation is lacking.
PC specs: GTX 1080, 6700K@4GHz, 16GB 3200MHz, SSD, Win10 Played v1.06. Refunded after 25hrs. For so many, CDPR had the MOST HYPED game, a great reputation coming from TW3’s success. They could have postponed the release until it was ready and was WHAT HAD BEEN ORIGINALLY PROMISED. It could have been the go to for cyberpunk escapism! What we got was more of a lazy dump than I could have imagined… a spewed out mess nothing like the original vision. Score breakdown, starting from 0 stars: +5) Great reason NOT to upgrade to a non-existent GPU. +0.5) Good atmosphere. +0.25 Some memorable characters. +0.15) Sound design is ok. +0.1) Good as a giant turd-sandwich example of how NOT to release an alpha. -1) NOT an RPG, despite a few RPG elements! -1) Story/ending done poorly. -0.5) Combat system is sub-par. 0) Driving physics are abysmal. -0.25) “Parkour” non-existent. -0.5) NPCs are unfinished. -0.25) Character creation is mostly meaningless. -0.5) City looks great, feels lifeless. 0) Story choices have little consequence. -0.5) Sexy time content is mostly missing & V’s apartment is very half-assèd (minus the “âss”). -0.5) Upgrade system is a chore & best stat gear ends up ugly. 0) Very unoptimized bugfest. 0) Tries hard to ride the celebrity train to stardom, despite an unlikeable Silverhand. 0) Bonus political agenda. 0) Shoulda been developed for PC first. 0) Hopefully mods will fix this game. This was a disaster from the start of release and an insult to gamers. Why such a good score on GoG? Apparently anything shiny keeps the sheeple wetting themselves. All the patches in the world won’t save this. It needs a rework of many systems in the game. If you know nothing of this game or the ex-hype surrounding it, played every game in your library and are a masochist (with a very beefy PC), get it on a good sale. Otherwise, if you’re not a complete downy and enjoy life, avoid it like leprosy! CDPR: Putting the “Gotcha, PUNK!” into “Cyberpunk”.