while the price to gamelength is fine, it is truly short. less than 4 hrs but its nontheless magnifcent since its a one man coding army project. graphics are nice story is literal fanfic garbage and cringe gameplay is banging and the main focus here rt and dlss issues i dont know if they got fixed, because the dev hasnt been updating the update log for almost a year since dlss 1.0 support.i think the updates have been delivered, but im not sure, im not digital foundry, i dont do side by side comparisons. yeah, nothing wrong here except story.
Graphics over gameplay, ULTRASLOW AND BADLY PACED wannabe horror but it kept gripping me for the mystery and setting. technical issues, s h i t pacing, entire game is a slowburn, monotone and repetitive gameplay often requiring no brainmatter whatsoever, it is literally a walking sim space mystery novel. dont get your hopes up, just smoke weed, chill and enjoy the view and space atmosphere.
its nice, tells a nice and even neutral perspective about an iranian revolution, but its too ugly, too short, has no good soundtrack, and cant spend time developing characters to make it a worthwhile telltale type game. together with a cliffhanger and the unknown fate of the dev, this game is kind of lost as a real product and turned more into a "what it could have been" demo, part 1. if it had full length gameplay, fully fleshed out story and no cliffhanger it would be easily 3.5 to 4 for its genre.
no real helpful map to avoid getting lost or backtrack with typical metroidvania level design, makes for a game where you get lost very quickly once the levels keep piling up. combat is nice, music... i forgot, aesthetics are nice, idea is unique. i really just got bored from repetitiveness and eventually getting lost and or backtracking too much. story is just meh. horror? goes away very quick, you are the danger, not them. horror is an aesthetic, not an atmosphere in this game. controls are decent. the monster physics can be in the way of the controls sometimes though, overall, nothing to bind you to it once youve seen it all, but for the time you are invested, it sure is one hell of a nice game. it just becomes a chore to finish it at some point.
except for some technical blemishes, no real story to have as guidance, and some repetitiveness, the game gripped me. this sprite looking, unique aesthtic with strong at times synthetik bombastic mechcombat where you gotta think and go smart about how you approach each level, manage your mechs ammunition and movement to avoid death, think about enemy movement and positioning, the sheer amazing C&C3 greatness of aesthtic environmental destrcution cranked up to 11 like you are godzilla stamping through towns and cities, the perfectly balanced difficulty. man this game was a short, but extremely pleasing to blast through mech game. i can´t undermine how much the amazing artwork of the C&C 3 era benefits the games atmosphere, together with the deent soundtrack it will immerse you immediately after the tutorial. only issue i had was that some mechs are simply too op and some are way too weak rendering them often useless in most scenarios.
Amazing soundtrack, world, dialogue and basically everything regarding aesthetics, art and characters. the weakpoints are only the 2nd half of the games pacing, hypocritical developer pandering to socialist narratives through in real life interviews and only rarely coming through in the games arguments in dialogue which has become a rarity nowadays. very neutral game regardless of political spectrum you choose. though as a moralistic fascist you can be a god among gods too and finish the game without many mistakes, getting all the good endings and in fact be right about more things than wrong. its about making the right decisions and having the right moral arguments rather than bruteforcing your way through people. gripping narrative and deep innerconflicts you will never forget. intellectual variety and challenges, philosophy is grey, not black n white. plenty of redpills and blackpills and whitepills and greenpills and bluepills, pick n choose your bias gameplay. the dialogue or monologue with the innervoices alone could be a game i´d give a 5 out of 5. an issue is some of the extra finalcut content and sci fi content is out of place. good controls, theres barely anything bad to say about it except some technical issues before the patches hit at release, but now, pretty solid all around. i guess the game is a bit harsh on the dicethrows and you can cheese them by savescumming and some of the items you can buy and pick up often have no meaning or worth. but honestly, this game is a marel you shouldn´t miss out on. mostly fps fan here and i was addicted to this type of gameplay i usually don´t like to no end. can´t wait for the, hopefully still neutral by then, sequel.
slowburn beginning. mediocre uninspired level recycled dlc. nonexisting story told mostly through interpretation and the creepy world reminiscent of Hauru no ugoku shiro (howls moving castle). conflicts between spacial perception and camera, which sometimes make platforming a bit too unintuitive. loses the horror too quick at points. pointless filler inbetween the good sections. not very long, only 5 hrs basegame and 1 hr dlc. ugly post process effects like chromatic garbage, depth of shitfield which you need to disable all in the .ini file. a bad control scheme you can´t change when playing with a gamepad, unless you use an external program. forgettable ambient soundtrack. very, very linear. you will like the game nontheless, since its original, has a unique style and you wanna see it all to the end, even with nothing to be told about the story, the world grips you and thats enough, it gets better the more you reach the end.
You must be the b*tch that doesn´t like this game huh? Otherwise you would have already shoved dave oshry and david szymanski a giant paperroll of money up his ass for this timeless modern boomer shooter classic. get it, you won´t regret it, if you are into this type of genre. positives: + better atmosphere than doom eternal + better movement than doom eternal + better aesthetics than doom eternal + better soundtrack than doom eternal (the dusk ost is literally, without a doubt, andrew hulshults best ost to date) + better pacing than doom eternal + no glory kills + yes , this is quake 5. + doesn´t need story about cringey space marine against cute looking demons, or a guy who collects dolls of himself and fistbumps them while having awful caretooney HUD, dusk is pure, grab a gun and have fun type of gameplay, no combat chess or energy drink boosted reflexes needed. negatives? - some enemy types are too funny and not very serious, like the wolf in a "cage" - at least give the already generic gun types, a bit more polygons, only little bit..... sometimes sticking to much to the games inspirational reference like quake, doesnt help the gun aesthetics and visual flair much - boss fights can be too easy, i wish there was more something of a marauder like in doom eternal in this game. i love marauders. - ehhhhhh maybe.... mhmmmm....... its hard to come up with any really, maybe occassionally some level design choices like the cutty mine but thats about it really. really one of my fav games of all times. i mean, i aint no metalhead, but nothing beats the combatflow of this game with some DEPARTURE TO DESTRUCTION from hulshult to THIS DAY. not. a. single. game. is that metal. it really makes the game absolutely irresistable to boomer shooter fans.
I loved the atmosphere, the puzzles were nice too, not too hard, not too easy, though some are too easy. My issue is puzzle variety and gamelength. The story drives this whole game. It keeps you going. existentialism, nihilism, religious topics, a lot of modern and antique topics, what is consciousness, some nice knowledge given to the player, etc. A game to truly think afterwards. Not enough of those around! Big praise from me. A lot to unravel and analyse. Brilliant from croteam THOUGH also a tiny bit pretentious sometimes. I sure as hell though skipped the sheer overkill amount of puzzles at points, too much puzzle content gets you burned out very quickly. I like my puzzle games, challenging, shortkept and well paced. This game is.... so badly paced. Do 100 puzzles here, and 100 more here, sidetrack on this irrelevant little sidelore, etc., before you progress further. My advice to you: just do the tower and don´t overspend too much time in the A,B,C worlds. Only get thr required puzzle pieces. Type of a snoozefest way too early and way too quick. I had the A and B hubworlds completely done and I shouldn´t have, for the 7 levels of the tower were left and burned me out once I started C world and the c world reallllllllly bored me to death and dragged the game beyond its expiration date. You get bored QUICKLY if you don´t make a lot of breaks inbetween puzzles. Also thze game could have used more thematics changes, too much abrahamistic pandering. Asian, nordic, south american themes would surely have given the game more variety. It´s mostly greek, middle east and northern african stages. Not even roman much or babylonian. Real strong greek, phoenician, egyptian, judeo christian focus. Technical aspects: runs flawlessly. biggest cons are definitely that it gets too boring too quickly. biggest pro is the whole thematic premise of the games worlds, as well as the story and the puzzles.
Lovely atmosphere, mundane but entertaining enough combat, decent story even if kitsch at points and an interesting protagonist. So what made me hate it in the end? The no map, walkthrough aspect. I´m not someone who plays games in one sitting. I also dont like handholding, this game hates handholding and that´s good, but it also fails giving players somewhat the tools to selfdirect. You have several hub worlds, kind of like dark souls, you have to find a certain level of souls to enter certain worlds to progress through portals, how you progress is more open than it first seems, good BUT level design can be very confusing SOMETIMES. Which, together with several portals strewn around several hub worlds, creates A SHIT TON OF BACKTRACKING. Once you forgot where this one portal is, and you dont have a map in the beginning or at all, haven´t played far enough, and you can´t even mark it yourself on a map like in deus ex, you get lost and maybe just instead of backtracking want to look up a walkthrough.The real answer to this is to go full old school and write down all the portals in each hub world on a notepad with pencil and paper. Also, the game can say fuck you sometimes. Some bossfights are garbage. Platforming in this game is MEH. feels like improved early tomb raider bad and in the temple bossfight, you literally have to jump from platform to platform with one shot kill lava all around you . Actually harder than dark souls for me and not entertaining or fun at all. There´s actually more bad than good. I mean the remaster job is godlike, but the actual game didn´t age well. What aged well is atmosphere. And atmosphere alone. The game failed to give me reasons to explore, just mundane collectible shit for powerups and level ups. I wish I would have researched more before buying it. Not my cup of tea. Old school tomb raider and dark souls fans will love it though I´m sure. So be warned, unfair platforming, mediocre combat, and confusing levels. Notepad + Pencil!