Might and magic games are some of the best man with six heads games I have ever played. While the originals are quite clunky, even after all these years World of Xeen stands with remasters of say The Bards Tale and Wasteland as the definitive might and magic version of the Experience. While younger M&M games had real 3D they lacked the ease of character creation, swapping and replacement of these and you were stuck with the same party throughout.
Beat in 4 hours on normal. Good game. Dumber now, thanks.
Around the mid-1980s and early 90s there was a glorious golden age of PC RPGs which took a nod of inspiration from DND(enough that DnD's actual makers took note and started competing!) and among the absolute best of them was the Might and Magic series. What started with a more heavily textual adventure with the glorious first might and magic evolved to one of it's greatest zeniths in Might and Magic III, one of the greatest introductions this game had to offer over it's predecessor was actual animation for the combat and depictions of the characters who were partaking in the adventure. Though simple by todays standards, the graphics depicting semi-realistic depictictions of arrows flying, blood splattering, and approaching menacing enemies, all with extremely charming artwork I may add, was a huge technological leap forwards. While other games from at least the rough period of the 90s like Elder Scrolls Arena and Daggerfall may have had more interactive graphics, they lacked the feeling of party comradery the Might and Magic series had. Love it or hate it, M&M III uses the fabled "man with six heads" formula to represent a party which has it's advantages and disadvantages, but for all intents and purposes it very much still feels like you are in charge of a potentially rather larger party of unique adventurers with up to 6 potential party members and then potential for another two hirelings if need be. With a rather diverse roster of classes including Ninja, and with variations of degrees ranging from Archer, to Ranger, to Druid with all of these classes somehow managing to be distinctively different from eachother even if similar. Overall this is a wonderful game if you like classic RPGs, particularly party based ones, as you will find if you study the keyboard controls this one works rather well with it's at least semi-turn based combat.
This is an amazing game. When you think about it there are not that many games about vampire slaying out there, especially not that many good ones. There are some mainstays like Castlevania, but what if you're not in the mood for that type of experience? Nosferatu is a very good change of pace from what's out there and indeed it feels like if the old Vampire Slayer Half-Life mod had a real story campaign. If that sounds like something you'd like to play, give this game a whirl.
Paladin, and it's brother breach are strange but interesting titles. They are both technically RPGs with a main character who levels up with each mission as he continues to use skills. Sadly these are the only characters who level up, but there are plenty of allies in both games that vary depending on the mission and are usually unique to it unless used twice. However the main draw of both games is the ability to build your own adventure, albeit limited to a few different core tilesets, enemy types and objectives. Overall both games are immense fun, and though they essentially play the same, Breach is firmly set in the future in space warfare and Paladin is firmly set in the past, trading your laser rifles for the glory of the Sword. Will you be the next great Paladin?
Buy it now it's mortal kombat customize your controls with F10