This is a neat, fun, well put together little game rendered almost unplayable by one of the most irritating and baffling design decisions I've ever come across. Taking fire doesn't deal much damage, and enemies aren't overwhelmingly accurate - but every hit applies a stagger, throwing the nose of your craft around violently. This breaks almost every encounter and means some missions are a matter of blind luck as to whether you get your nose thrown into a canyon wall entirely arbitrarily.