The game was designed for the 4:3 aspect ratio. On today's 16:9 monitors, the game gets stretched 33 percent wider. Some of the elements are not stretched: Notice that the clock on the screenshots is a perfect circle. You can also pick up elements in the game, and when they zoom into a larger view, they change proportions. There are no options to play the game in its correct proportions via letterboxing. To me, the stretched artwork is a dealbreaker. But check the screenshots. They show the amount of stretching, which most people likely won't notice. If the stretching doesn't bother you, the game is likely pretty fun.
I had been reading a bit about Barony when researching roguelikes, so when it suddenly appeared on GoG, I instabought it. The game is easy to get into - no drawn-out intro sequence or tutorial missions. Just start a new game and you're in a dungeon, trying to survive. (Spoiler: You won't!) The dungeon felt solid and dangerous, with enemies that actually scared me. There is something about this game that makes it more real than a lot of other titles. Maybe because the gameplay is founded on the proud traditions of PC gaming, as opposite to those console-wannabe PC games that mostly come off as some linear tech demos. Like the gameplay, the retro graphic really captures the era of DOS gaming. It doesn't take more than a few hits to kill an enemy, but you can't take many hits yourself either. The game has a good balance. It is hard, but not so hard that it spoils the fun. The rules are fair, and I always have the feeling that each death was something I could have avoided. To sugarcoat things a bit, most modern roguelikes unlocks new content when you die. Not this one! I could do with a bit of sugarcoating, but it ensures that your success in the game is purely about your own abilities, and not about having unlocked stuff. I guess I should mention that multiplayer is not yet fully impemented outside of Steam: You need to manually type the port address of the player who hosts the game. Me, I never cared much for multiplayer. Even if some of the characters are designed mostly for co-op, the singleplayer mode is really solid. The game is quite modable, with open formats: .ogg .vox, .png and .txt files. The level editor is way easy to use. Still, what we can do so far is mostly cosmetic, the good stuff being hardcoded in the executeable. However, the source code should be released 'soon'. Barony is one of the few modern roguelikes that really nailed it. There's lots of depth, the atmosphere is solid, and the game is just plain fun!
Do you like playing with fire? Here's a fire simulator, tied in with a deep, heartfelt story. Most likely the most intelligent thing you'll ever encounter in the casual genre. Little Inferno is a game where you sit and burns toys in your newly acquired Little Inferno Entertainment Fireplace. When the toy is burned, coins pop up, which you can use to buy more toys to burn. Burning the right combinations of toys grants access to new catalogs with even more toys to burn. Little Inferno uses the absence of traditional gameplay to force the player to actually think about the gaming experience. It's fun to burn toys. Really fun, actually. You are entertained. But ... Like the TV-show 'Cult', this games has some recursive irony going for it. You can buy (and burn) a monitor which displays the same screen that you, the player, are looking at. You bought the monitor from Tomorrow Coorporation - the same company which produced the game itself. The game is (about) hollow, casual gaming, consumerism, global warming, standard disclaimers, the economy, growing up ... but mostly, it is about watching shit burn! The digital flames are very nicely designed: the fire illuminates their surroundings and there are sparks, smoke and haze. The toy blackes with soot, ignites and transforms gradually to ash which falls apart when touched. One time when I set fire to a spider and it fell down and accidently set fire to a wooden block, I caught myself blowing on the screen to extinguish it! The fire is not photorealistic, not at all. But it behaves like the real thing. This is the ultimate pyrotech sandbox. Little Inferno offers over a hundred different toys to burn. They are very varied: some are downright horrible, others funny, some explode, defy gravity, provides colored fire ... While most indie games are just recycling the same old and harmless nostalgia, this is one of the most rewarding digital experiences.