The antagonists are a band of murderous, cannibal fanatic, fundamentalist madmen - why is that necessary? The geography, topology, architecure... simply the whole ground on which Lara walks and climbs oftenly (the more the story advances the less logic it contains) lacks any sense of logic. The spawn mechanics of the antagonists is insulting to the very concept of onology! The overal esthetic impression is repulsing, do not play if you like beauty. The plot is just that foreseeable and actually utmost shallow. The other friendly protagonists mostly are just there to be picked away one after another. And as the story enters a 'methaphysic' stage, it becomes - courteously said - weirdest. Of course, a 'normal' human body would never endure such torment as it does Lara's. She's a heroess thus her body is stronger than a normal human's but still, it's just over the top. The handling of Lara is suitable. The animations are fine. The idea of an island that hosts anomalies could form a good ground for a story, if it wasn't cooked over like here. Finally even if one has all achievments in game they do not show up in GOG Galaxy. The reviewing player is new to Tomb Raider thus his commment is to be read with caution and if all the above points of outrage (mostly logics and aesthetics) do not disturb you, the game may be at your liking.