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Six Ages: Ride Like the Wind

Six Ages: Ride Like the Wind

A great game and a worthy successor to the King of Dragon Pass cult classic. You guide a clan of Riders in a Bronze Age world of Glorantha, where every rocj´k has a spriti and magic is everywhere. You have just moved to a new land and need to settle, regain lost connection to deities of your pantheon and explore the Black Eel Valley and beyond. There is so much to do in game you never get to finish everything during one playthrough. I know for a fact there is some content in the game I have yet to unlock. Mostly this has to do with exploration, for the map is quite big. There are several gameplay differences from KoDP, which I think a´have added some depth to the game. These include ventures, undertakings by your clan that grant significant bonuses if succesfull as well as the combat system being more complicated and consisting of multiple choices now instead of a few at the very beginning only. Much more suspenseful. The addition of shamans and spirit magic into the game also enrichens the experience. Hunting for the best and most interesting sprits really adds to the exploration aspect of the game. The greatest problem I have with the game is the difficulty of unlocking all the content on a single run, coz there's so much of it. You have to come back again. This kind of game is of course not for everyone, but if you enjoy fantasy and wish to try living in a world where Gods are real and walk amongst you, then this title is for you.

5 gamers found this review helpful