Well those madlads have done it - they made a FarCry game in a big, sprawling city. All the things you normally expect - comm towers, strongholds (criminal bounties), random encounters (cop activity), templated side missions for a consistent cast of characters. Any gun will get you through, any combo of skills will get you through, and the guns, armor and hacking programs are more for collection than any real difference. It even has a couple of candidates for Vas 2.0! Alright, jokes aside. Gameplay - I think the biggest misstep was making it essentially a resource shooter, like System/Bioshock - as long as you 1. have enough bullets and 2. have enough healing (both of which is nearly always), you always win combat, which is the majority of the game. So, like Bioshock, it becomes a carefree ride of shiny splosions until the next bit of story-relevant cinematics comes up. But make your peace with that - and it's totally great. The rest doesn't matter - it's not a hard game, even on hardest. Story - Yep, shiny and might say traditional cyberpunk. No complaints. Without spoilers, not enough time was spent with certain characters or concepts backgrounds to make the emotional impact they were clearly hoping for, but no big deal. It's still conveyed expertly and the story can progress, even if you're in your chair going "yep, get it, we're angry now, rawr...". Visuals - excellent, don't think there's disagreement anywhere. Sound/Voice - Big highs, almost no lows. By the midgame, I was even converted to liking The Reeves deadpan delivery of everything. You will never find the Witcher 3 unicorn again, don't go looking, you'll go mad. Cyberpunk ain't no masterpiece, but it's still damn good.