The aesthetics and style of the game were very nice. The design reminds me of games like Momodora and overall works pretty well. I quite enjoyed the game's creepy atmosphere and got very into it. The story itself is not too unusual and most players will probably see where it's going right from the start, but that isn't necessarily a bad thing. The game does have some fun little gags sprinkled around. The gameplay is ok, fun and sufficient at times and slightly frustrating other times. There's plenty of variety in the items and different types of builds. Swapping items might be necessary and useful in many cases, but this leads to some frequent hopping in the menus. Also it is very clear that some builds are just straight up immensely powerful (clearing bosses in little more than seconds) and some are very weak or risky at best. Save points tend to be frequent, but very occasionally inconsistent, which may lead to annoying backtracking. I found the game fairly difficult mainly due to precision required for the controls and some enemies being very punishing, but more liberal use of consumable items helps this a ton if you're quick enough to open the menus. The game had some major technical issues right from the start. On my system, either going to fullscreen or turning on vsync (not exactly which one) would frequently cause the game screen to freeze irrecoverably, the game still running behind the frozen screen. This happened several times and caused me to lose some progress, and honestly I would have dropped the game if playing in a smaller resolution non-maximized window had not fixed the issue. Luckily this style of game doesn't really suffer too bad from not being in fullscreen or higher resolution, but this should still definitely be fixed.