The game is set in the woods with a cabin and a… small dungeon. These 3 places are all you get with some minor variations in design. This is mainly looping and to progress to another loop, you have two main choices: slay or “save” Princess (yeah very original name). You might think that this choice matters and while you get a different chapter of the loop depending on the choice, in the end, it does not matter what you do. The ending sequence is just about shouting pointless arguments (“explain yourself” type of a shouting match) at each other, while you get to the same final choice: slay or save, the endings are pretty much the same but with small changes. The story is confusing and not explained at all. You cannot even get an explanation because, apparently, the author doesn’t know it either. How the hell does that work? Basically, you get nothing out of this. No point, no satisfaction, nothing. The choices themselves are not making sense either. I’ll describe one situation: You go down to find Princess chained. You have a choice, slay her outright or talk to her first. If you choose the former, she uh… dies, but if you say even one damn thing to her and then decide to slay her, then at best, she kills you as well. How does that make sense? No idea. Apparently because you hesitated, somehow. The art style is simplistic and nice, but in some places not even finished. You can see the draft lines in scenes, mainly on the two characters this thing has. The NPCs, or Voices are annoying, always breaking the pace of the “story”, they control your actions sometimes with no explanation, they sometimes contradict their behavior. The game has two voice actors. They’re decent but after few loops you’ll get tired of them. I had to turn them off in the options. Next thing you know, you wasted money (unless you got it below a fiver) on a game because it took you too long while trying to make sense of it. I played it god knows how many times to understand it, but I got nothing.