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Hollow Knight: Silksong

In many ways step down from original

Many things that make the game worse than original, and feels outdated already. It is unfortunately obvious they went into a monastery for 7 years and did not look how the genre has been improved with quality of life. - Bad difficulty curve, game is not following principles they said about accessibility and it being a "new game, not just continuing where original left off". Typically games these days have optionality for early challenges. - Economy is extremely annoying, boring, and padding the game length for no reason. It takes around 4 hours into the game until you get amazing basics like "being able to see where you are on the map" (still consumes perk point), and barely getting on top of having maps. You literally get no meaningful upgrades, not even a single heart or damage upgrade in like 10 hours / first five major bosses - Increased boss runbacks, ridiculous over 1 minute runs. Way longer than in the original. Padding game difficulty and length again for no reason, boss runbacks are not meaningful difficulty - Almost bug-like behavior of lacking i-frames and boss whirlwind attacks being able to hit you 2-3x 2dmg hits for instakill. Also even touching obnoxiously unclear ass hitboxes of opponents is also 2 dmg. Almost everything is 2 dmg and wait until you see 3 dmg hits, your first heart upgrade takes forever and is basically meaningless - Fast travel is tedious still, you waste so much time walking back and forth. Should be bench-to-bench straight from map like better games of the genre these days. TLDR: Lots of work needed especially on quality of life (see modern metroidvanias like Ender Lilies that mark the map well for obstacles and important things, fast travel, meaningful upgrades at steady pace), difficulty curve and optionality, economy, removing pointless length-padding and grinding etc.

64 gamers found this review helpful