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GWENT: The Witcher Card Game

Good, but could be great

The game is very good, although it's a significant change from what we saw in the beta and thus I understand it might not be positively received by some veterans. While it has it's flaws, a majority of those are easily fixable with some minor QoL improvements/balance changes and future expansions. Pros: - really F2P friendly - progression system + quests + playing rewards give out a lot of free stuff for new players to quickly build up the card collection; - more meaningful rounds - introducing hand card limit and drawing 3 cards between the rounds means more strategic play; - reduced to two rows - most likely because of the mobile version in the works :) - much more balanced than before - losing a coinflip no longer feels like an auto loss; - provision system opens much more diversity in deck building; - the game takes approximately the same time regardless if you play aggro/tempo/control/combo; Cons: - lower point numbers feels pretty strange if you are a veteran; - more RNG - you rarely draw the whole deck now, there are less tutors and less deck thinning, but there is more draw between the rounds; some mechanics like Reveal are too RNG reliant; - slower gameplay - partly because there are other things to do than just play one card in the turn (like Order mechanics), but could be also speed up a lot by some QoL changes; - lack of archetypes within factions - some have too few cards, some are simply gone (like old Nilfgaard Spies or NR Armor), but very likely to change; this is probably because of future balancing - current set of cards will be considered "Core" and future expansions will be balanced around it (similar to Hearthstone); - artifacts currently unbalanced - they are somewhat uninteractive, but there are rumors that is going to be addressed in the upcoming balance patch; - no avatars in gameplay, reactions now tied to the leaders rather than the avatars (my Odrin avatar is very sad because of that);

9 gamers found this review helpful