What you will see at 0:47 in the launch trailer: YOU don't choose what type of building you build, you choose between three random card selections limiting you to what you can build. I am SO lucky to have watched the launch trailer, 'cause that is really not my playing style.
You can play hundreds of hours ignoring the main quest-lines - which are numerous. You may accidentally follow them, but you don't have to :D. Dystopian themes are not for everyone, but they are for me. 64 bit Engine which means: You can help the engine to a practically unlimited view distance, much further than with Fallout 3. See my old video for a start https://youtu.be/yYsb9nNu2IE Today you get easy to use .ini tweakers on nexus.
This is classical turn based strategy. It is fair, balanced and fun. Biggest pro: Is has no unfair RNG. There is no "change to hit 99% - critical miss" nonsense I hate about other games of that type. So it is actually tactical. On top music and SFX fit, usability is good and does not drive you mad. Confession: I played in easy skill, and will play in normal skill soon. This game gives you a chance to improve your round-based-strategy skills without kicking your balls.
You can get the demo here; https://www.gog.com/en/game/terraformers_first_steps_on_mars It would actually be only two stars for a simple reason: Every round you get a science point. You can save it to trade, or you can choose from one of three, later five, random buildings given to get a card to be allowed to build this building. You still need the resources of course. You need more food or water? Bad luck if the RNG decides to show you only generators, labs, terraforming buildings, mining etc. There is no science tree or any other visible logic to decide what you can build, just the RNG. Why still three stars? The presentation and graphics are fine, no stability issues. The UI logic and expansion logic is fine too despite the some weirdness in the expansion logic. You can test with the demo version beforehand. If you are into "get random cards and then deal with it" style this game is for you. If you love the freedom to choose whichever building you need at any time avoid this game like I do.
No broken ZIPs, nice collection of pictures. Winners are the Lukasz Poller pictures. Second place "Lunar New Year". Third place "Witcher Ronin". The rest is fine, but not exceptional. Better than today's free Epic games for sure :D.
Graphics are OK, stability is fine. The UI has some illogical quirks, but that is not the reason for 2 stars. The reason is the broken AI: Servers don't serve customers, even if you set "serve customers" as maximum priority and every thing else off. Instead three or four servers run to the same spot of dirt to clean when one would be enough. The rest of the staff is just a tiny but better but not much: The cooks don't cook, instead they was the dishes, even if the priority says "off". Those who collect gossip sometimes wander far out of your inn and return several minutes later to take a break, then smoke, then do ONE tiny thing and smoke again. 80% of the customers come in, complain that they are not served, hungry and thirsty, and leave because no one served them anything. Other things: You HAVE to give your staff a thumbs up about every eight hour. Which you cannot do in bulk - the fastest way is to open the staff list an thumbs up one after the other, a useless clicking job. Else they get very very unhappy.