As others have said (and some reviews have mentioned in passing) it's very short: 6 half-hour-ish episodes (for me, they ranged from 20-40 minutes, and I doubt anyone would spend much over an hour on any of them). And while it's great to have a game that is in nice bite-sized pieces, there weren't very many of them. The writing is fairly competent. Campy and over-the-top, yes, with a lot of fourth-wall breaking. But compared with other parodies of 80s and 90s movies and TV shows, this felt somewhat less immature and annoying. Nothing amazing, but I found it mostly enjoyable rather than irritating. The item puzzles are mostly very straightforward. The items are all single-use and go away once you've found their purpose. The episodes vary in the distribution of the items: in some episodes you can get 6 or 8 items at once, but there's a fair amount of hinting as to which items work together. Other episodes are more strictly gated and you can only get one item that isn't immediately relevant. Not a bad mix. I didn't see any places where it let you get stuck by using the item before you should, or in an incorrect way. The "pixels" are enormous and most of the mouse targets are generous, so there isn't really any pixel-hunting. There was only one item in the game that I initially assumed was just part of the background. And...it had a very generous hit-box and was (I think?) a call-out to a notoriously awful puzzle, so I'm guessing it was intended to be a bit harder. A number of the episodes have actual puzzles at critical points: there's a sliding block puzzle, a rotating block puzzle, a Flow Free-style connect-the-dots puzzle, and one where tapping a square flips the colors of both it and the four surrounding squares. Those are...annoying if you don't like the particular type of puzzle, but they're all small enough that you can probably brute-force them without too much difficulty, or just randomly click until you find the solution?