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Lost Eidolons

It's not bad, but, it cleary needs work.

I'd like it to be a 3.5 star instead of 3, because 4 seems a bit more than accurate; but perhaps I am being too harsh? I dunno. It's not a bad game. But it does need some work, in regards to things like finishing the voice acting up properly so it doesn't feel like a good portion of the dialogue is left in the lurch without voices. You literally get to listen to grunts and uhmhms and such sometimes where any other time there would be voice acting. That's probably the most glaring thing for me, seeing as how the game tries to really bring home the idea that it is a tactical game with a 'deep' story, that deeply resembles the tried and true Fire Emblem formula of sorts. Ultimately, as I said before, it's not a bad game. The battles play out smoothly enough once you get used to the small quirks. I'm playing on the immediately available hardest difficulty (if there is an unlockable harder diff, I don't know of it yet.) and it's proving to be a decent enough challenge. I picked hardest, maniac, and off, for the settings for diff, whether npc's experience permadeth (yes) and turn limit is off to give a person breathing room at least. I'm cutting through their enemies without much issue, until the first siege you get into. This one is proving to be a bit troublesome. Not enough heals for my first attempt. Second will probably include pulling the enemies a bit more carefully this time. As you can see, it's not a bad game. I'm still intending to continue to play despite my issues with it so far. One thing that would have been nice, is perhaps a couple more slots for items. Like 2 for utility like fire nades, and then the 3 included already for heals. That would be a nice change based on the play session I've had so far. As it is, you have to choose between 3 slots for heals and utility. (hence my lack of heals issue, I brought a bit more utility than needed.) So that's also my fault. Just would be nice.