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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Disco Elysium - The Final Cut

Disguised as good by smart, hip writing

After listening to 10+ hours of inconsequential drivel from different NPC's, this bit of text from the game summarized the experience perfectly for me: " 'And, as you know, they have this very distinctive dress uniform with scarlet breeches and little cylindrical fur caps, I think these are called...' You daze off, as Trant tells you about the peculiarities of mounted police forces in central Occident." It's like the writer suddenly realized "What the heck am I even writing about here??? There aren't any mounted police forces or central Occident even in the game! Let's end the dialogue quickly this time. Oh my god I wrote the ENTIRE GAME like this..." There is just way, way too much information about things that don't matter in the context of the main quest, side quests or the world that you can interact with. There are many more problems in the game, but I'm very forgiving about general gameplay and design hiccups in a story driven game if the characters, the world and the story are interesting. It's a shame the game fails in that department, because it does have some potential. The art is good. A couple of the main story NPC's are written and voiced nicely. When I interacted with them, I was thinking the game would be so much better if all characters gave out such relevant information. Despite the 2 star review I'm willing to try their next game, if the writing is more focused on the immediate happenings of the game. The parts of the game where that happened, I enjoyed.

26 gamers found this review helpful