

I bought the game because of all the user reviews comparing it to old school Fallout. The game is nothing like Fallout or Fallout 2. The best way to sum up the game is that it's basically a "Choose Your Own Adventure" book in game form. Almost every quest/mission is a text based interface with a couple of choices like "Go left" or "Go back". Occasionally you'll come upon a choice that requires a "Skill Test" but in actuality it's not really a test in a way that gamers are used to in that the game uses an RNG and then compares the result to a skill+difficulty modifier. No, basically if you don't have at least the necessary skill level there's no way to pass the skill test. This results in players hording skill points, go on a mission, see what tasks are involved, fail, reload the game and then dump skill points into the necessary skills in order to complete the mission. And sometimes you have to do this multiple times since each mission will have several skill tests. And combat is brutal. I played as a non-combative character but the handful of fights I got in were over before they started and required a reload in order to figure out how to avoid them. And that's pretty much the defining character of this games mechanics: Fail and Reload. There is absolutely no "Fail and move on and deal with the consequences of that failure". That doesn't happen in this game. If you fail you reload, dump skill points until you figure out how to succeed and then continue.