Having never played Genesis, I came to this game with the HOMM series as my reference point. Compared with HOMM, I've found Eador to be a more richly rewarding play experience--both its economy and its tactical combat possess a depth and subtleness that the HOMM formula lacks. Eador offers much more interesting choices in terms of hero advancement, army composition, stronghold building and kingdom management--in particular, I vastly prefer exploring and building up my provinces in Eador to running in endless loops trying to harvest resources and defend resource nodes in HOMM. The only drawback, in my opinion, is that the lack of different playable factions means that the play experience takes on a visual sameness after a while compared with the variety offered by the different races/factions in HOMM. In Eador, rather, the variety of play experience is provided by your choice of hero and of alignment (good/evil)--each of the four basic hero types plays very differently, requiring different stronghold builds, army builds, and battlefield tactics. Graphics are only passable, but overall a great game!