This game is gorgeous in its marvelous simplicity. The runs are snappy and exciting, with just the right amount of randomness to keep the thrill of exploration and discovery alive, always pushing you toward just one more try. And what to say about the graphics—it's like traveling back to the ’80s and treating yourself to a feast of elegant ZX Spectrum beauty. Addictive as hell! P.S. Running on Windows 11 — no saving issues so far.
This game is amazing. To the already superb mechanics of Fights in Tight Spaces, Knights adds new layers of strategic and tactical challenge, a wealth of gameplay options, a greater variety of characters and settings, and gorgeously detailed visuals—all in service of an even richer, more immersive experience. Before jumping in, I was worried that the multi-character feature might add unnecessary complexity, feeling more like an encumbrance than a boon. All my fears proved unfounded. First, creating a party is optional, not mandatory. Second, managing additional characters in combat unlocks exciting new play styles rather than hindering your chances of success. Of course, to truly appreciate the beauty of Knights in Tight Spaces, where every encounter plays out like a card-powered fantasy chess puzzle, you need to enjoy games focused on tactical close-quarters combat rather than mindless action or casual card-flinging. If that’s you, this game is likely to blow your mind. If I had to mention one area for improvement, I’d point to the text size on cards and certain UI elements, which might be a bit hard to read for tired eyes without glasses or on smaller displays. That said, I understand the developers are already working on it. Other than that, this game is, in my book, a solid 10 out of 10.
What a gem! A pinball dungeon crawler (or better said, spire climber) chock full of Amiga '90s vibes. Elegant and focused, built for skill-based replay. There's no procedural generation, sure, but why should there be? Pinball itself is procedural, in the sense that physics and chaos make every run unpredictable. Do you love pinball and dungeon crawling? Well, here you have a wonderful grid of pinball rooms to explore and put your reflexes and accuracy to the test. Kudos to the dev!
This is an excellent roguelite deckbuilder with a smooth, streamlined, no-BS interface, charming retro graphics, and a snappy pace. It's focused on deck building and combat tactics. I'm enjoying it a lot. The only problem I've found so far is that it seems way too easy. To keep it in line with the roguelike tradition it aims to honor, it should be much more punishing, instead of allowing for dependable builds with cards that return to your deck, even if they've been destroyed in combat. This is, however, nothing that the developers, who seem to be committed and on the ball, can't solve in future updates. Kudos to them for their excellent work so far!
If you enjoy roguelikes and immersive dungeon crawling, Rogue-FP is pure candy for both your eyes and heart. Its beautiful, distinct graphic modes alone justify the purchase—experiencing the thrills and cruelties of the game that gave its name to the myriads of roguelikes that would follow, in stunning neo-retro 3D ASCII art, is more than worth the modest price. But this game is also something new. While offering you the option of playing the classic Rogue, the modern Rogue-FP version includes a series of enhancements, variations, and additions that expand on the original while remaining 100% respectful and true to its spirit and magic. Rogue-FP is a labor of love and a wonderful gift to all of us dungeon crawlers.