It is debatable which in the franchise is "the best worms of all time". This is of course highly subjective. However, for me it is Worms World Party! It basically is Armageddon with even more maps, modes and weapons and was the peak before Team17 ruined the franchise with their new 2,5D "fewer of everything" crap. Unfortunately the "normal" old version of the game does not run under Windows 10! With only a minor tweak of the .exe data you could make the game run on Windows7, however that trick does not work on Windows 10. And oh boy was I exicted when I discovered the "remastered" version of this game here on GOG. And oh boy is it a letdown. At least: It works! Well, most of the time. Whenever I want to change the resolution there seems to be a good chance of the hole game simply freezing. Closing it via taskmanager is not possible, so I have to sign out via strg+alt+del. Wait there are new resolutions? Cool! Well, not really. You can go up to an all 1080p resolution, but there was ZERO effort brought into this, as the size of the HUD (like f.e. the weaponscreen) does not adapt to this in any way, meaning the weapon menu is incredibly small and therefore becomes very hard to select. There are also new "remastered sounds", fortunately you can turn them off, as they sound extremely generic and are of overall little quality. In exchange some things did not make it into the version. For example there are (for what ever reason) some pre-set teams missing, that were part of the original version. Also there seems to be another bug: The (quite fun) replays simply don't trigger: There is an option to turn them off, but even when you turn them on, they don't trigger! Even when I dealt about 700 dmg with a ming-vase and killed like 7 worms it did not trigger a replay -> So yeah, it simply does not work. If you want to replay the game on Win10 there does not seem to be another option then buying this version. But shame on the responsible team. It is a horrible lazy port!
This game is great, but not as great as the second: Jedi Outcast. Fighting still feels very good, force is a bit better implemented this time. A great new option is the free mission choise. Levels are shorter, but you have more variety. But this here is actually the biggest problem: Remember those huge complex levels from Jedi Outcast? Well, you have nothing like this here. Instead of huge mazes, the levels are more straight, more oneway. Sometimes there are alternate routes, which lead to secret rooms, but more often then not, these are one ways, so you have to walk back on track afterall. Often you run in circles, meaning that you go from A to B, B to C and then back from C to A. The leveldesign is still very nice, don't get me wrong, but this is clearly a step back to Outcast. The gunplay still feels very good. Sadly there are NO new weapons, so this game may feel more like an addon at times. You have to choose a fixed amount of weapons at the start of the level, but can carry more if you find new ones throughout the level. But there are some strange things: Why for exmaple is it not longer possible to change camera to 1st person mode, while wealding the lasersword? Also because of the more straight levels, stealth (that was an option in Outcast) is a nogo in this one. Why these steps back? I don't get it. The combosystem is quit nice, but actually not rewarding enough. It those not make things easier to unleash the best combos in relation to just smash the left mouse button. What is really great is the level variety. There is one level where you should not touch the ground, if you don't want to get eaten by a worm. Great idea, something that Outcast was missing. Last but not least, your own made character is a bit boring compared to Kyle Katarn. Well that is a thing to live with, but worth mentioning. So lets settle this down: Jedi Academy is a great game! No as good as Outcast, but still an awesome shooter / SW game. Although it feels more like an addon.
... you will find almost nothing. Your objection is to roll through the levels and collect all blue hidden spheres scattered throughout the level. With those you can open a portal into a glass house at the end of every level. In this glass house there is a puzzle to be solved. Sounds interesting? Well it really isn't. Collection the blue spheres gets just boring, as there is no challenge to get them, and is getting repetitious. The puzzles in the glass houses are often solvable with only trial and error, and sometimes the ball just feels like it is made of rubber instead of heavy metal, as sometimes it is bouncing through the level because of some clipping bugs Also there is no story in the game. Also the creatores did not use the potential they had, when creating the levels. The artdesign is just great, with this strange island and it's glass house structures all over it. But there is almost no interaction with this great environment. There are no physical obstacles apart of those, the creatores want you to use. The hole island just gets to a scenery you are acting in, but not acting with! And this is, because of the nice design, just a pity. Influx has nothing what could make the game outstanding. Boring gameplay, but no good story either. The only unique is the atmosphere on the island. And because of the lack of interaction, even this is not delivered right.