

Grimrock's puzzles outweigh the exploration (click 'here' for hidden pathway) and combat (side step, and side step again) tenfold. I get it, the game is designed as a puzzle-based dungeon explorer, but I don't enjoy puzzles in dungeon crawling games as a primary mechanic. It takes all of the visceral excitement out of the game, ruins the pace, and fuels me with anxiety when wasting time on a series of monotonous riddles rather than an 'impassable' series of enemies. Not fun. Shame, I enjoyed it up until the 4th floor. Than it was just, "oh, and here is an entire floor that has puzzles within puzzles, and you're punished heavily for making mistakes you otherwise would have never known to avoid in the first place." Done.