A bit dated mechanics and magna-styled graphics. While the core gamplay is match-3 there are numerous modifications to make this a bit different. The good: responsive, colorful and predictable mechanics (once you get what these symbols stand for), the girls get stripeed as you progress The bad: dialog options are canned (once you learn which answer is the right one, you progress with a girl faster), the characters are cliche, dialogs are unskippable (although clicking speeds them up), the game is sloow, even on a fast PC The ugly: there is nothing realistic here, you are expected to juggle multiple girls; integrity, honesty and sincerity are not a thing in this game It would make a decent clicker if it werent for the unskippable story parts (dialogs).
I sank 80 hours into this game. The game concept is okayish. The execution is bad. Overall the game is average. The UI cripples the game big time - clipping camera, unintuitive controls and hard-to-click objects. Inventory management is bad. Sometimes the camera advances in steps, giving choppy, nauseating experience. The gameplay is okay, with a four main issues: 1. Time: unskippable quick time events, lengthy travels within a location and padded story. 2. Crafting did not work for me at all. Building a character is either hit'n'miss or requires deep knowledge that is not offered by the game. Selection of spells/feats is a hit'n'miss as well. 3. Simplistic world, where your actions and decisions matter very little. The story is forgettable, NPCs are bland and hard to attach to. The game forces player to select some of the companions for some missions, but that is more annoying than helpful. 4. Bugs! This game is so unpolished, that certain event's do not happen, inventory items get lost, NPCs go idle whenever something gets in their way, enemies teleport thru your tanks, game crashes or hangs. The good: Combat is fine (RTwP). Enemy AI is passable, for the most part going for the party members you least want attacked. The ugly: Unbalanced enemies (Moire that kills entire party on her own, vs. Nightwalker that dies off almost on its own). Choppy camera. Useless lore: a lot of text to get thru for nothing. The Keep is a wasted opportunity. No matter how good or bad the Keep is, it matters very little in the end.
This game is average at best. The good. It works. It offers unusual approach to sandboxes. Replayability might be high I guess. The graphic is okayish (I'd say 2010, but that does not matter much). The bad. The music is annoying, so are the sound effects. Serviceable at best, but you can always turn them off. The game rules are out of this world. People you command are stupid, can't think for themselves nor for others and you cannot tell them what to do. Folks do not learn from doing (even though they work with somebody that is educated). Children play until they turn 10. Then they either get to school (if you have one) or go to work. That's some serious BS. Uneducated worker, no matter what they do are horribly inefficient. Even when carrying stones, gathering berries/mushrooms or cutting down trees. Folks prefer to die than to look for food themselves. The ugly. You have to forget everything you know about people to enjoy this game. Years count differently for seasons and for people. Wooden houses require quite a lot of stone. 3D models of people are not good. Look from afar. Rain in the spring does not matter much. It's winter that freezes to death.Women choose hard labor equally often as men. 12 year-olds have children.