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SpellForce 3 Reforced

Absolute hit

Fantastic game. Beautiful graphics, nice sounds, interesting storyline. Regular RTS style, resource management, base-building, with a mix of units and heros (where you can basically just troll around with the heros if you want/are built properly, units for defense/support mostly). Replayability is okay, repetitive a bit, but I still enjoy it. The hero/class building is varied, but there is definitely a method you can use that is just a guaranteed stomp through the entire game.

SpellForce: Conquest of Eo

Turn-based!?!? Why!?!??

Take this review with a grain of salt: I downloaded it and played for all of five minutes when I discovered it was turn-based play and combat. I saw this game was coming out by a GoG email a few days ago and went "Cool, I really enjoyed Spellforce III and all the expansions for it!" and I was looking forward to a new saga in the story. I didn't even bother reading anything about it because who would expect such a violent shift in playstyle? Why on earth would the developers take the game from the faster paced, high intensity real-time strategy to this plodding "Oh, you only get three actions in combat, and this unit is slower than that unit so you'll have to wait another turn to move close enough" bullshit? I see another review calls it more similar to Age of Wonders 3 than Spellforce 3 and that is very accurate from what I have seen of it now in the bit of gameplay and the stuff I have looked at online. So for fans of the recent Spellforce games... This may not to be for you.

38 gamers found this review helpful