The way to tell if you will enjoy this game is simply to ask yourself the question: "How do I feel about being unable to 'die' in a game?". If your answer is "I hate it. I need to be punished for failure and demand a loading screen to endure", then you won't like this game. However if you do just recognise it as something there to stop a Loading screen and keep the flow of the game going, then you'll probably enjoy this. That was the main criticism of this game anyway, and I had no problem with it. Otherwise, PoP2008 is a polished, beautiful, decently-written (the two characters favour Whedon-banter a bit too much) game which feels relaxing to play, for the most part. This is a game to sit back in your chair with while enjoying the fluid platforming, which gets harder to perform as you progress. The only real disappointment I had in the game was the combat: a strictly 1v1 affair which contrasts spectacular acrobatic attacks with too many button-mashing QTEs. The combat isn't bad, but I do wish I had to hammer the A-button or 'Space' less. Conclusion: a good platformer with a more casual tone. Being unable to die is no more silly than having the Prince from Sands of Time apparently saying "And then I died on some spikes.... oh wait, that's not what happened" during that game.