Tore most of my hair out in frustration. Can't wait to tear out the rest.
I really enjoyed this up until a certain infamous point in the latter half of the game but, before that, I'd like to mention the positives. The cheesy fully-voiced dialogue and meticulously detailed environment were splendid, coupled with puzzles, and general progression, that didn't require obtuse solutions quite common to the genre. The story, whilst simple, nonetheless kept me hooked. And then there's the dreaded catacombs--a maze featuring no less than 50 near-identical rooms, a fact I came to realise through sheer determination/masochism, a pen, and a spare notebook. There's no gimmick here, no useful item to help guide you, the game's momentum comes to a screeching halt as you navigate the place through trial-and-error. If you are interested in giving Return of the Phantom a shot, I highly recommend using a walkthrough to make short work the maze so that you may enjoy everything else the game has to offer.