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Slay the Princess — The Pristine Cut

A lot of words that mean very little

I appreciate what the developers were going for, but it just didn't work for me. A lot of what was meant to sound deep or mind blowing was shallow and meaningless, much like my experience with the game. The humour didn't land, and the characters were uninteresting as a consequence. For a game that has so many options for what to say, much of it was not in line with what I would have chosen, making the experience oddly alienating for a choose-your-own adventure story. It became less and less interesting as the story went on, with the peak of interest being the first cycle. I was more or less just clicking through the excruciating banter to get to the point of the story which, again, is not particiularly deep or meaningful when concluded. When I first heard about the game, it peaked my interest which is why I decided to get it and is almost certainly why I'm disappointed enough to write a review. So make of that what you will. I'm sure I'm in the minority here. The reviews are overwhelmingly positive, and I'm not about to dismiss the hard work that went into it or the crowd that likes the game. I just didn't like it and felt it might be useful to have the counter perspective out there in the ether. 2/5

29 gamers found this review helpful