This game is a turn-based RPG with a combat system I really like. Many RPGs have their "fire attacks", "ice attacks" and stuff that isn't really original. This game has attacks like those too, but they have different effects. The same happens with physical attacks. There are plenty of them, and each one has a unique effect, so no attack overwrites the previous ones, all of them have something different that gives them utility. Aside of that, I like the overcharge system, and attacks feel very satisfying. The dungeon exploration is fine I suppose, I don't usually like exploration so I can't say much about this part of the game. Each character has some abilities to use while exploring but I don't use them much. There's a crafting and loot system. I don't usually like those, but in this game is fine I suppose, you don't have to grind for materials. Talking about it, grinding is not very useful, since killing low levels enemies don't give you any exp. This is something I like, I hate grinding based RPGs. Some things I would say need improvement are the following: -You can only see 8 of your abilities at the same time. I think there's plenty of room to see all of the abilities, or at least some more of them. -The walking speed could be faster. -The party members that don't participate in fights don't earn experience, and in order to change your lineup, you have to go to specific locations, so mixing your party isn't a good option. In this case you might have to grind a bit, which sucks. I'm playing with a controller, but some reviews say that keyboard binding are bad and that you can't rebind them, so be aware of that. In conclusion, I'm liking this game a lot, but it's not perfect. Many of these things could be improved in an update, so I wouldn't say they are deal-breaking.