This is the game that gets one's guts by the dense atmosphere it creates. Although it has been eighteen years since its release, Crime Cities still provides players with dynamic and challenging gameplay. The story told in the game is not the prime factor, but adds a few bits to the dark, cyberpunk world developed by Techland. One must never turn the music off, as it REALLY builds up tension and emotions. Actually, the soundtrack is what makes this game, at least for me - it is perfectly fitted with the futuristic environment (I admit, I sometimes play the soundtrack aside from the game). The AI of enemies is a no-brainer, it follows a simple pattern - when you are in the range of enemy weapons, they shoot at you no matter the obstacles or the fact, that they shoot at each another ;-). Hostile vehicles start their pursuit either on sight or as soon as you fire upon them. The missions offered by the game follow a few patterns, but for most of the time, it is all about destroying hostile targets. Be careful about abandoning some of them, as it may end up with "Deux ex Machina" represented by a bunch of fast and swift flyers with only one directive - shoot you down. Despite the lack of real NPC's, some figures are quite memorable (and I don't necessarily mean the main ones), thanks to the way they "speak" to you via e-mails. I will stress it once more - neither the plot nor the people are the strength of this production. There are a few flaws (somewhat buggy AI, a few unbalanced missions), but honestly said - I had lots of fun with this game. It also forces you to think what you spend your earned money on. The diversity of equipment allows you to choose the best strategy for you. I wish they remade it one day or developed a sequel (or a prequel). Thank you, Techland, for this game. You made my childhood and now I could replay one of my favorite titles.