Solitaire Quest: Garden Story is one of the easiest Solitaire games to pick up and play. There isn't much of a learning curve, but the game still manages to stay challenging. Cards are locked behind various barriers that you have you have to overcome. You can buy perks with the coins that you earn from playing each level to help you through some of the more challenging levels. When completing levels, you early flowers that you can use as currency to upgrade your garden. This game is fun, aestehtically pleasing, and has a nice soundtrack. It's a game that I play while having a podcast or YouTube video on in the background. I would like to see more Solitaire games on GOG. One thing to note is that if you download this game and it crashes on launch, just verify the game's files, and it'll work. I had this issue, but it may just be limited to my configuration.
Have you ever thought to youself, "hmmmm, I sure do want to go to a House Party and get some, but I don't want to get off the couch." Well, now you can. Just get you a copy of House Party and you can party like it's 1999. This game takes place in the 90's, where your goal as either a male or female is to mingle and build up a reputation that'll lead to the good stuff. This game allows you to save and load your game anytime, so if you mess up your chances for a some hanky-panky, you can just reload and try again. You can't do that in real life. Lol. The only issues that I have with the game is with keybinding. The game regularly crashed when rebinding keys, but I found a solution. If this happens to you, just delete every single binding through the main menu and rebind them from scratch. This worked like a charm for me. Also, the frame-rate isn't the most consistent, but for a game like this, I don't think it matters much. I'm surprised at all the graphics and font options for the game. The voice acting is pretty decent, too. This game is a lot of fun. I picked it up for free and bought the explicit DLC for only $3.74. I recommend having it if you're like me and you detest censorship of any kind.
As my title states, Darksiders II: Deathinitive Edition is a mess, from the moment you boot up the game, to the merciful end. If you're a keyboard and mouse player, you're going to find out quickly that just rebinding keys is tedious enough to turn you off of the game, as you can't rebind one key without unbinding it from another. And after you bind a key, you get kicked up to the beginning of the keybinding menu, making you do a lot of scrolling to rebind every key. Once you've spent 20 mintues on just rebinding keys, you start the game, only to realize that the in-game menus make your keybinding experience feel like a walk in the park. You can barely see your character on the menu. Navigation is backwards. Selecting an objective is unresponsive without messing around with it. The controls are sometimes unresponsive. As others have stated, the lighting issues are still present. When I turn the camera, I see squares of darker areas that turn to light as I move and areas of the world that flicker. On to the actual gameplay. Well, it's action-packed, and there's not a dull moment. There are plenty of collectibles to find. Death's skill tree and his abilities, upgrades, weapons, and armor are plentiful, but on normal difficulty, the game is such a cake-walk that I didn't get to experience a whole lot of it. I had 8 skill points hoarded up at one point and totally forgot about upgrading my skills, and I currently have 1 million guilt, as I didn't see a point in buying anything from any of the vendors in the game since you get plenty of powerful gear from killing enemies and from chests. Darksiders II: Deathinitive doesn't have much of a story. The game feels both rushed and unbalanced. This game just mediocre, at best. You can tell that there was no love put into it as there was with the first game, and it shows. Is it playable? Sure, but you'd have more fun watching paint dry.
I'm a big fan of these types of puzzle games, but Magical Drop IV's poorly implemented control scheme give the game an extra, unnecessary learning curve which makes it a drag. The game's controls are a throwback to the 1980's, where you use your right hand to move your character with the arrow keys and your left hand for the action keys. This would be fine if the action keys that the developer chose were chosen wisely, but they are not. You use the "S" button to bring your drops down to you and "X" to throw them upward. And "D" brings down another row of drops. it's an awkward control scheme, and there's no way to rebind any of the keys. Normally, I'd say that this game should be played with a controller, but another reviewer is complaining about the same thing... no ability to rebind controller buttons. I don't think that much thought was put into what I feel is one of the most important things in a game... good controls. With that said, the game is very colorful and its artwork is cute. And, the game's music suits it well. It's got potential. The developer has stated that he'd look into implementing the ability to rebind keys/buttons into the game, but that was in early 2023. At this point, I don't think that we're going to get it.
This bundle of Resident Evil 1, 2, and 3 was a surprise to me when I saw it. I had to pinch myself to make sure that I wasn't dreaming. So far, I've played through Resident Evil 1, and it's flawless. They've made just enough minor tweaks to the game to enhance the original experience without changing it.
What can I say? Resident Evil is the first Horror game that I ever played, and it's one of my favorite games. I remember playing it for hours and not being able to put it down, neglecting my homework and my chores... and even calling in sick to work just to play it... those were the days. Not only did Capcom give up the OG Resident Evil, but they're giving us the 2nd and 3rd OG Resident Evil games, as well. I rarely buy games on day 1, but this is OG Resident Evil, so I ended up buying the bundle of 3 games for $24.99. That's more than fair for the 3 games. I wish that there were more Capcom games available on GOG. They're currently only offering a handful of their masterpieces, and I'd like to see that change. I'm hoping that this release will become a trend for Capcom, where they release more of their titles on here, both old and new. They should start with Resident Evil - Code: Veronica.
Adventure Pals is a cute and satisfying platformer that follows a winning formula. There are plenty of menu items, collectibles, unlockables and new abilities to obtain to help keep you engaged. The levels are well thought out, and overall, the game's artwork is nice! Overall, I think that this is a game that anybody who likes platformers can enjoy. It's worth nothing that the developers of this game only implemented the ability to rebind the left and right keys but not the up and down keys. The game recommends playing with a controller, but that's only because the developers couldn't be bothered into implementing basic keyboard controls. So, I'm going to show you how to do it yourself. There is a configuration file that you have to find and tweak. The path for it is in your C drive. Click on that drive, User, the folder with your user name, App Data, LocalLow, Massive Monster, Adventure Pals, User-1, then open the Config file using Notepad. You'll see all of the keybindings there. The ones that you'll need to change are DownArrow And UpArrow Simply change the part that says DownArrow and UpArrow to the bindings that you want. For example, you just delete the part that says DownArrow and just add a D for down. Then, save the file from the file menu. Reboot your game, and you're ready to go. Have fun!
Door Kickers: Action Squad is one of my favorite games. I've put about 30 hours into it, and I still have plenty of stages and new modes to get through. This game is a side-scrolling shooter with RPG elements. You play as several different characters, each with their own special skillset and perks, which you can upgade. It's evenly balanced gameplay, for the most part, as it stays challenging as you upgrade your characters. Each stage has you doing something different, but it's all action, all the time. The game keeps it interesting, as the stages change slightly whenever you die. For example, when you have to find a bomb to diffuse, it can be located in different spots.. and enemies can act differently towards you. You'll love the catchy soundtrack and 80's charm to the game. Overall, this game is very well designed. I can tell that this was a passion project that had a lot of love put into it. It's so rare for me, but I'm giving this game a 10/10, as I couldn't find anything to complain about.
Oh, happy days! I'm so thankful that RoboCop: Rogue City made its way to GOG, saving me from having to buy it on Steam. If there's any character that I have the most nostogia for, it's RoboCop, so you could imagine my excitment at the announcement of a new game. And so far, it has lived up to my expectations! RoboCop: Rogue City does an amazing job of creating an 80's look and vibe to the game, and it's grahpically impressive. Going through the rooms of the buildings and seeing old 80's technology, like CRT monitors and 5 1/4" floppy disks, never gets old. Shooting and ticketing bad guys is very satisfying. The game has engaging storylines, good RPG elements, and plenty to see and do. I feel that the voice acting and original character likeness was mostly well done. If you're as huge of a fan as I am of the first two RoboCop movies, you're going to love this game, as it stays true to these movies in so many ways, including the brutal violence and gore. This game is just an overall excellent experience! With that said, the game isn't without its faults. There are some performance issues, like random framerate slowdowns and texture loading issues during some cutscenes, even on my more than capable PC. Also, if you're an ESDF player, like me, you'll notice a couple of conflicts with some of the hardcoded actions. The developers have fixed most of them, but for me, "E" is still a problem. I use "E" for moving forward, which also throws objects that I pick up. Luckily, you can quickly tweak the game's user settings file to correct this. These developers continue to make improvements to the game, and I have all the confidence in the world that these minor nuissances will get fixed.