

So this is a really well done adventure puzzle game with strong strong inspiration from Myst. There's tons to do, puzzles galore, but I have two critiques. One, the padding. "Do A here, now walk all the way across the map to do B. Nothing wrong with that to pad things out, but I think the game relied on it a little heavily. Perhaps it plays into the second critique as well. This one is a little more subjective, but I actually think the game was too long. It felt like it was starting to drag in the last few hours. Nothing wrong with the game itself, but having played games like this my whole life, you eventaully reach the point where you're ready to see things wrap up, and I think Quern overstepped that line by a decent margin. All in all, a great entry entry in the adventure puzzle genre with some pretty minor critisisms.