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This user has reviewed 4 games. Awesome! You can edit your reviews directly on game pages.
9 Years of Shadows

fun but brutal at times

I grew up gaming. I've been playing video games since the Atari 2600 era and I stay up to date on current systems. With that qualifier, I'd like to say this game has an overall fantastic feel. Old school metroid style gameplay with a facinating story and beatuiful art style. What I don't like about the game is how you will be locked in to a very difficult boss fight with no way to go back and gain any power ups. The boss fights are very challenging and if you run out of light power and miss the quick recharge action, like I do every time practically, the only way to get back the light bolt is to hug the floating teddy bear for a few seconds, which is quite difficult to do in the middle of a boss fight. Get hit once or twice, all your light power is gone and all hope of damaging the boss. Listen, if I wanted to play a souls game, I'd be playing a souls game. I like story and a bit of a challenge without the hateful torture of a souls game. This game needs a difficulty system. People like me who have a desire to get to the end without the danger of throwing my controller through the monitor would like an easy and normal setting. Right now, its dialed up to about an 8 or nine, which is hard in my book. Some people like nightmare mode going all the way to 11. Not for me. Give me a slightly more forgiving system that doesn't require the percise timing of nanoseconds between life and death. I get that you don't want a game to be too easy also, but maybe give the option of not having a stressful souls-like experience? Beautiful game though, with an almost easy time outside of the boss fights that really mess you up. This review brought to you by one of the few who have beaten the original battletoads on NES without any cheats.

SteamWorld Heist II

Great game

I really enjoy this game. Quite a solid entry in the steamworld series.

SteamWorld Build

I want the game, not the 3rd party crap

I was really looking forward to this game. I tend to hold off until I’m not playing another game and it’s on a good sale, but anticipated games like this I buy full price on day one usually. This time I delayed a bit and I’m glad I did. There’s a reason I get games on gog. I don’t like DRM if I can avoid it. I also don’t appreciate third party software that takes my data and who knows what they do with it. Sure, you can claim that the data is generic or doesn’t collect specific PII, but from what I hear this one does. And even generic data can identify easily with the right tools. Why is there a need for this data collection? Why does the developer need third party software anyway? None of the other games had anything like this that I recall. Steamworld has gone from one of my favorite series to something I want to avoid like a plague overnight. There’s already too much of my data floating around. No thanks. I’m done.

186 gamers found this review helpful
Darksiders III

Not a Darksiders game

Despite the title and the story, this is not Darksiders. This game borrows so heavily from Dark Souls that I question if the developers got the ideas mixed up. I have given the game a decent shot I believe, but I am frustrated with many aspects of the game. I would call myself an average gamer who likes challange, but this is not challange. This is punishment, which I feel was at the core of the Dark Souls and should never be a part of Darksiders. The good so far is very little, as I have been unable to get through much of the game on story mode. I do like the graphics and the look and feel of Fury. Given that I was unable to progress too far, I don't have much else good to say about it. The game starts with hunting Envy. If you are trying to get everything from every nook and crany, like I did with Darksiders 1 & 2, it takes about 15-20 minutes to get to Envy. First time I got there, I was at half health by the time Envy was doing her kamahamaha move. I died because I had no idea what I was doing with no reference to go off of and no clearly blinking ledges of grapple points and the kamahamaha move is an instant kill. I then realized that I had to start over from the begininning of the game with no souls (money). So I spend another 15 minutes gathering all the souls again getting to Envy with some more health and a little more experience only to die again ... and again ... and again. All the while starting over from the beginning. I finally kill Envy with 5% of my health bar left only to immediately be thrown into the nest area and immediately die with all of my souls floating there for me to collect. They drop where you die. Later in the level, this happened right next to the behemoth creature. And every mob between the start of the level and it has respawned and ready to knock off health as I head whip first straight to the same death point and have to do it all over again like some tourturous version of Groundhog's Day. This is Dark Souls, not Darksiders.

6 gamers found this review helpful