

Pillars of Eternity was everything we hoped it would be - a modernized redux of every classic CRPG we loved and grew up on - or so we thought. PoE sets the mood with ease. The visuals, the musical score, the storyline - the aesthetic is remarkable. Falling in love with what you see and hear from the game will be easy, but that's about it. PoE may have the aesthetic appeal, but it severely lacks in the gameplay aspect of design. It may seem unbelievable, with its "DnD-style" complexity and strategy. However, as you know may know, CRPGs are much deeper than combat alone. Major features that diversify CRPG gameplay are gone. There are no "Diplomacy runs" or "Thief runs", as the game shifts more towards a "Hack-and-Slash" approach to completing the campaign. Even "solo runs" are not viable. Enemies will scale to your character as he progresses, much like the Elder Scrolls series, making "Party stacking" a must for progressing. Even with the more linear style of gameplay, PoE manages to execute it very well, but don't be fooled for a second that it delivers the same satisfaction and re-playability that its genre predecessors do; you will be disappointed.