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This user has reviewed 13 games. Awesome! You can edit your reviews directly on game pages.
MechWarrior 5: Mercenaries - Heroes of the Inner Sphere

Not worth supporting

You shouldn't need to buy DLC to make a game begin to resemble what it should have been in the first place.

MechWarrior 5: Mercenaries - Solaris Showdown

Lazy and disappointing

Want interesting arena mechanics, like getting paid extra for going into a match outnumbered? Want a neat tournament structure to fight your way up? Want Solaris VII, famed combat arena world, to be a unique and amazing place in the Inner Sphere? This DLC has none of that. -Arena fights are just another type of contract. It's about as lazy and simple as they could make it. -In one ffa match, an enemy mech spawned close to me, and they got a salvo in on the front of my mech before the little intro cutscene even finished playing, so I couldn't even control my mech while I was being hit. -In free for all events, enemy mechs will just stand still until they see another mech. I won several of these matches by creeping around the venue and coring mechs from behind. -When they do see each other, you can just hide in a corner and let everyone else grind themselves down. There's no in-game penalty for this, like a shot clock or damage- or kill-based rewards. The devs just make the player choose between fun and interesting gameplay or the clearly better optimal way, which is bad game design. -Dead mechs ragdoll in immersion-breaking ways, sometimes writhing like a body caught in a door in HL2, or flying a hundred meters straight up in the air. -I got a bonus objective in an arena ffa to take out a particular mech quickly. Problem is they spawned me too far from that mech and I literally could not even get LOS with the target before the objective timer ran out. -I got a 1v1 duel match, but they spawned me over 3km from the other mech, and because it couldn't see me the other mech didn't move. So I had a long, boring jog to start the match, and then I killed the other mech in 20 seconds. -The arena announcer will say you're on a killing spree from other mechs killing each other, even when you haven't done a single point of damage. -The arena announcers get pretty repetitive, which is expected, but you have no option to specifically turn them off. Would that have been so hard to program? -Enemies kills during arena FFA battles seem to count towards your own kill quotas even when you can't see what's happening and haven't hit them for a single point of damage. That makes no sense. -The ground textures for one of the arenas seemed to just, fail to load properly? It looked like a placeholder non-texture, just bland smooth colors. -Game stutters to a halt for a few seconds every time you put in repair orders for a mech. Every single time. Amateur hour programming. -You get an embarrassingly simplistic animation of your dropship flying during loading screens for transition between systems, but it stutters and freezes so much you get to see almost none of it. It'd be far less frustrating as a static image. Overall the whole thing stinks of minimal effort, which is on par with the base game. I long for the day when someone other than Piranha Games can get the Mechwarrior license, so maybe we could get actually good games instead of these piles of meh.

S.T.A.L.K.E.R. 2: Heart of Chornobyl - Standard Edition

An excellent and unexpected follow-up

I've been having a really good time playing Stalker 2. It's weird and wonderful seeing so many familiar and beloved locations from the previous games, but now not separated by loading screens. Gameplay is exatly what I would expect given the previous titles. Story is good too, as is the voice acting, and the visuals are beautiful. There are some bugs, but so far nothing that has impacted my enjoyment anywhere near enough to consider stopping playing. The single time I've had a true game-breaking bug, I was able to load a save from five minutes before and lose almost no progress, and it didn't happen again. It is a good idea to save frequently and keep a bunch of rotating saves. The other time I thought there was a game-breaking bug, I thought to update my video card drivers, and that fixed it. I look forward to more patches though, there are some things like the shaders not cacheing (even when following their official work-around), and enemies spawning too close or respawning too frequently, that definitely need tweaking. Overall I am very pleased and happy to support a smaller studio, especially one based in Ukraine. It puts games like Starfield to shame.

4 gamers found this review helpful
Arcade Paradise

Pleasantly surprised

I avoided getting this game on the worry that it was one of those games that looks fun when you see someone playing it on Youtube and bantering with their friends, but then is disappointing when you get it yourself. I need not have worried though. This game is quite good. The premise is simple, but the execution is fun. Lots of different games to play, fun motivations to play them, amusing touches in the regular maintenance of the place. I feel just about everything has a good balance of satisfaction to effort, and of the amount of time you spend doing it. Probably won't be for everyone, but few games are. A few minor bugs (like some of the machines not registering their completion in your daily checklist), but nothing that drastically reduced my enjoyment. Worth the price and I'm glad I got it.

17 gamers found this review helpful
MechWarrior 5: Mercenaries

Very disappointing

I was disappointed in this game on almost every front. MechWarrior has been one of my favorite franchises, and I've been hoping for a good new MW game, but: The mechs don't feel weighty or substantial. When mechs die, they sometimes ragdoll like they're in HL2, with limbs clipping into themselves. It's ridiculous. The missions are boring and repeatitive set in fishbowl-type areas that don't feel real or interesting or engaging; just interchangeable mix-and-match jumbles of landscape that blur together mission after mission. The enemies usually come in "wait until you're finished with the previous wave" waves. This makes the gameplay unsatisfying and tedious. The dropship is virtually empty given there's nothing to do and no conversations to have in it; you can't upgrade later to a better drop ship even. Once you walk through it, there's no reason to ever walk through it again. You're stuck with a max of a single lance (four mechs) being deployed. There's a whole bunch of other things that I wrote down but then GoG failed to post my review and I don't feel like typing them up again. The whole thing feels like it lacks details and polish. Like the minimum amount of effort went into making it. I got bored of playing it very quickly, with how the missions are just the same thing over and over. At this rate I probably won't even stick it out to complete the main storyline.

13 gamers found this review helpful