I really disliked most of the puzzles this game offers. Why would anyone build a wall of fire traps to keep someone/something out and then put the lever to turn off the fire traps right at the entrance? And then have the lever turn off only 1-2 traps on the wall at a time as you slowly walk the corridor waiting for the next flame to turn off? What is even the point of this? There's nothing to figure out with this puzzle, other than how dumb this idea was. Also dying is not a puzzle, especially without any clues pointing out that maybe you should just go ahead and die instead of running in a circle for 5 minutes. There were a few genuine puzzles but mostly those just involve figuring out which piece of a circle goes where and how to get it there. The rest are just pull a series of levers in a specific order at the right times. I also didn't like how they didn't give more indication on one of the puppet choices. It's simply go one way you get this guy, head the other direction and you get the other. They don't give any clues that you would get locked into a puppet or what either puppet would be like. I like making choices, I don't like the game hiding choices behind arbituary actions/dialogues. Other than those main gripes, the combat was lackluster, the skills lackluster, and the loot lackluster with not much to say postive, or negative, about them. Mostly it's a meh game with a lot of annoyances that seem to be there just to annoy the player.