

The game is really extremely short in my opinion, I finished in less than 5 hours without looking anything up, so that includes backtracking, trying out a few things and even getting stuck for 20-30 minutes once. Apart from the fact that the game is rather expensive for its brevity, I think it is a refreshing and really excellent game. Not sure why people keep comparing it to Wadjet games as it certainly can hold its own. Story is intriguing and engaging, the protagonist is pretty cool, imho, and the basic mechanics are pretty awesome, without spoiling anything. I strongly recommend it! One star less because I personally think 15 bucks for 4,5 hours is rather amibitious. That being said, I'd love to see a sequel, but from what I read it's highly unlikely in the nearer future, given the fact that the two people who gave us this gem are currently engaged in solo projects. Thank you for a great game so far, I will certainly try other endings.

The game is OK for a Wadjet Eye adventure. Sadly, just OK. Why? Many of the riddles were just extremely nonsensical and there were some moments that were pretty DEUS EX entirely. Altogether it felt pretty stupid at times in terms of riddles. The story was extremely good, as you can expect from Wadjet Eye Games, but in total the game suffered from bad design in many aspects. I would still recommend it for the story if it is on sale, I just haven't felt it really being worth the full price. There are other Wadjet games that are a lot better and clearly 5/5s, Primordia and Shardlight, just to name two.

"Fallout 2 for people, who so badly wanted Fallout 3 to be an isometric game"- in a nutshell. The game suffers from every stupid mechanic it comes up with and betrays it constantly for enemies. Watch 6 people in your party miss 90% of the time with an overall +80% chance to hit and for some reasons enemies deal constantly +10-20 dmg with all weapons, so looting the very same ones yield weapons that are essentially trash. What yourself reload over and over and over as your mechanics will not only fail checks three times in a row with 70% success chance, but do so critically half of the time (having a less than 10% chance to do so). The game could have been fun, but it is pretty clear where the devs came from and the game seems interesting enough, but constantly breaks the immersion by forcing you to reload all the goddamn time. Oh, and for some bloody reasons enemies ALWAYS go first. 99% of the time you can even snipe one of them and they still get to go first. I mean, what the hell is even that initiative system? If anything in this game works "as intended" then these guys did either a bloody awful job in designing it, or that's just a bold faced lie. "The negative reviews are nonsense" claim is fun, because this game is just abhorrent garbage when it boils down to it's core mechanics, and hencewith, I am fairly certain that the positive reviews are written by screaming fanboys who finally got their "fallout 3" they think they deserve.

This is one of the best Vampire games you will ever play, nothing modern has even barely scratched the amazing atmosphere and crisp presentation. It has aged well, not perfectly, but well. Problem is: You need the unofficial patch+ if you want the full experience because Troike died soon after releasing the only official patch and did miss A LOT OF BUGS when doing so. The vanilla version is detrimentally prone to softlocks and gamebreaking crashes, so I absolutely urge you to get the unofficial patch+ This game also has one of the best difficulty curves and storytelling in ages, I can only recommend it for anyone who wants an excellent, dark adventure in the streets of LA. I am really not happy with the price tho, as you can grab a retail copy around 5 bucks and even most platforms don't go over 10. But it is Drm free on gog, so consider that.

Excellent game, but -1 star for this completely unnecessary and out-of-this-time checkpoint save system, especially because this game is all about optimising your days and depending on the cutscenes when playing it for the first time, a day can be 40 minutes or 3. It's a shame that you have to finish the day if you want to save. This is a total no-go for a game like this.

Wow. I loved Larian. Past Tense. This game is such a bloody mess, it's not even funny anymore. Multiple crashes per play session, some things just stop working or glitch out after an hour of playing, like the crafting system, where all of a sudden certain recipes stop working altogether, or newly created stuff lacks 100% of the stats bonus it should have and already had some levels before. Multiplayer is even worse. The only challenge on co-op ist actually getting the game to display correctly, so have fun playing a rogue when you are not hosting. The game keeps displaying back arcs differently for host and partner, but ofc, for calculation only the actual (hosts) perspective is taken into account. This is supposed to be the "enhanced" edition, this plays like a goddamn alpha draft. So apart from multiple bugs, glitches and frustrating bullocks that simply does not allow you to access certain core mechanics of the game all of a sudden, who is surprised that some NPCs get stuck in infinity loops, always triggering their "first encounter" dialogue with you, EVERY TIME you want to talk to them. As usual the story is extremely interesting and the game is OK - not good or excellent, just OK - but the way nothing actually works like the game presents it and 90% of it glitches out after an hour or so is just a joke. Larian has become Bethesda 2.0 and this game is their Fallout 76. Except there actually IS content. It's just not working anywhere NEAR what you expect of a finished game, even less so of an "enhanced edition". The core mechanics are nothing really special and the only way the enemies are challenging is essentially the engine cheating, e.g. every standard enemy wizard has like 14 AP at least, while your dudes can't realistically have more than 8 at this stage of the game. _______ TL;DR: Lovely worldbuilding, good story, much attention to detail, but suffering from it's incompetent core mechanics and multiple bugs, barring you from core mechanics.

The game is extremely good, story and puzzle wise, although they could be harder. All except two puzzles are logical as well, only two puzzles require you to do something that makes no sense in the context (e.g. giving an item to a person that says nothing about it when you talk to them to get another item that you need while your inventory is full with stuff that any sane person could use to achieve the same, just fine). But apart from that, the post-apocalyptic world is intriguing and the music is splendid once more. Doesn't beat Primordia, but then again, what does?

My first wadjet game I did not only not like but actually disliked... a lot. The combat system is a bloody joke, the way it is explained to the player makes no sense in the context most fights take place, ever, everytime this game reloads, after death or even when you just load a saved game, half my screen is black, no matter what I do in terms of presets or full/windowed mode. Altogether a story that tries too hard to be intriguing while failing hard to do so, in my eyes. Nothing compared to Primordia, Shardlight, or other Wadjet titles in terms of storytelling. The way you interact with the environment is also finnicky and worse for wear. After all, an extremely disappointing title in the series, I don't get the good reviews compared to other, better games by the same creator. Music, for the first time in Wadjet games so far, is also non-existant or just average/bad.