This game is a lot of fun, especially if you have a soft spot for classic horror. You start off with a couple zombies, maybe a mummy or skeleton, and use them to build your classic horror mansion. You need to follow classic horror movie rules to advance in the game. For example, you will get the most points if you kill people while they are lost, alone in your mansion, and the virgin dies last! haha.. You can use these points to unlock different types of monsters. I do find the game a little difficult. If you do not follow the horror movie rules, you'll be attacked more often by people who suspect that there might be a house full of monsters eating people. It'll happen anyways, just more often if you just slaughter everybody in the same room, or worse, outside your mansion. The game does have bugs. It's not bad enough for me to stop playing the game though. Sometimes a save file will be corrupt (but not usually, anymore). I wish the game would get an update, but it's been a year so... I don't expect it to. You will get some bugs here and there. But, it's still a really fun game, as-is. I love the art style and watching my little minions eat bones and brains, at the table, in the kitchen they built.
"Spellcaster University" is unlike any game I've played before. It starts off like a card game. Randomly draw three cards. You might get a school pet, a decoration, a classroom for your magic university... etc. You use these cards to build your school and watch it come alive like an aquarium simulator, BUT a highly interactive one. Constant notifications will pop up from the King, the neighboring peasants, Orc tribe, etc... It's not a game that you can just have on in the background. It will pause itself to give you time to make a decision. You know, actually play the game! You cannot directly move students, but you can control what types of classes they will take, and you can take 4 that you select out on dungeon missions, that resembles more like a card game. Even though a lot is randomized, the game does require you to think. You get money from students in the school, and you get various types of energy from various types of classrooms. For example, An alchemy classroom will generate alchemical energy. You use these energy points to draw a card from the alchemy-themed deck. Or perhaps an event is going on- which requires you to pay in alchemy points. If you don't have any type of alchemy classroom in your school then you won't be generating any alchemy points. The notifications can get a little repetitive, but the randomization of the cards, and buffs and debuffs of different areas (and for finishing a level) keep it interesting. Sometimes it's just not possible, or the most beneficial option to pay your hard-earned points to keep a small skeleton horde from attacking your school.