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Torment: Tides of Numenera

Piece of art, terribly misjudged

First of all, I do not understand the toxicity of this game's community! I try to piece together all the negative reviews and I still cannot explain the reason for all these all the bad ratings, except for unrealistic expectations. Story: the story itself is mind-blowing! I have spent dozens of hours savoring every line of script written, and I'm still far from finishing the game. This game DOES have enough content (as to contradict some of the reviews here), but unfortunately it can be easily skipped. Indeed, one can rush through the game and finish it in few hours, but I imagine that would be a terribly underwhelming experience, filled with funky jargon and out-of place pieces of information (e.g. who's Chila or Ama, what the **** is the iron wind, M'ra Jolios and all this mumbo jumbo?). The whole point of this game, as with its predecessor, is to pay attention to details and to piece the pieces of puzzle together yourself. A big plus would be to read all the "Tides"/"Palimpsest" novels beforehand, since they shed light on many aspects. There is an incredible amount of lore built is such a new title, and the script writers did an amazing job creating this world. And mind me, it is an amazing, original world filled with mind-bending ideas and concepts! Game mechanics: this where I've seen most dung thrown at. Frankly, I can only say it is OK, and enjoyable. Must I remind that its predecessor did not excel either at this part either? The whole turn-based/effort style is OK, not making any conflict sections unnecessarily long. The fact that it was adapted to fit consoles as well as PC, is an admirable effort, and I consider this innovation rather than (as others might think) rip-off. The whole tides business as compared to the classical alignment system is also a welcome diversion. In conclusion, I can say that Torment:ToN does have the recipe which made Planescape:Torment successful, namely an amazing story. Really, this is what defines the two: they are interactive novels, and damn good ones, I must say. And they should be treated as such. Unfortunately the successor has enough innovating elements to confuse and attract the bile of die-hard D&D fans who actually want to play P:T again (I guess).

14 gamers found this review helpful