A fun game, but ultimately flawed by cheap tactics from enemies. Lives up to the roguelike achetype of having a "campaign" end because you get matched up against an opponent your deck can't beat. It should have taken after Thronebreaker more for the cards or battle types. Instead it feels more like Hearthstone with a "boss card" that usually has constant abilities. The end result is the game feels like it pairs you against a hacker in Gwent. It feels like you have to deploy your own cheap tactics to counter the computer's cheap tactics, and ultimately a lot of cards are useless. Some even having the same abilities as Thronebreaker or Gwent while enemy cards tend not to have that. Again, this makes it seem like an odd matchup. I still play from time to time but I don't progress the game any more. Why raise the difficulty on a game that requires you to trade winning for fun? On lower difficulties the game can feel like a cakewalk, but at least that serves the purpose for offline time-killing Gwent lite. Oof.