The atmospheric art and music can be glanced from the trailer, so here I will just note that the game keeps up that standard throughout all of the three episodes released so far. What the trailer does not show is that occasionally, the horror in the art and subject matter can really escalate the tension as the artists goes from 'spooky pumpkins' into full on 'guts- and body-horror' territory. So if one requires content-warnings, one should seek those out. Everyone up for the experience can expect the same level of horror the artist has previously brought into non-interactive works for comics and graphic novels. While many games tried to make choices meaningful (old TellTale comes to mind), this game excels in making the NPCs react to prior interactions and dialog choices made by the player. Yes, there are the *big plot branches* one would expect from such a game, but as those become taxing developmental-debt of an ongoing story, these indie-developers here have smartly focused on tailoring the interactions in-between those events to shift in subtle, but very much noticeable ways, thus reinforcing the feeling that the player has agency not only on the broad story, but especially on personal interactions. After all, part of this experience is akin to a dating sim. But where other such tiles give you heart-meters or other linear scales which governs the characters reaction to you, here the NPCs form a multidimensional opinion of you, and from there adapt the way they talk to you, rely on you, and are willing to help you depending on the situation at hand. Having played the three episodes released until this writing, I can say few early-access games make me anticipate new content quite as much as this one. The content updates so far have not only added episodes to story, but also refined already released ones, often giving me great reasons to replay content I have already completed.