Cultist Simulator is a weird game. It is not for everyone, it is quirky, its approach to design may even disagree with some of you. You are trying to become immortal by learning the secrets of the Mansus, by playing cards (which can represent anything from people to magic items to feelings of Dread) into slots (called Verbs) to create new cards and progress further into the game, which may sound boring to some but is really an oversimplified way to look at it. However, once you understand how it works and how each card can impact your game, the game clicks. You begin this cycle of reading the card, understanding which card can go where, trying new things and gradualy come closer and closer to a victory. What drives it is the superb world building and narration. You will create stories along the way, pieced together from events in the game and start to share tales of your cultist and what happend to them. Will you go insane by reading too many arcane books? Will you finish you life behind bars because that pesky detective survived the attack from your Voiceless Dead? Will you invoke Ezeem so he can reforge your flesh (with the right words of power, of course)? Cultist Simulator is very much a worker placement / resource management game, but at its core is a fantastic narrative experiment and and eerie tale of fascination.