

I've been playing it since early alpha on Steam, and it has been slow and steady progress. It is currently possible to finish the game, but they are still tinkering with flight combat and the final missions. If you enjoyed the original, this builds on everything and looks even better.

I remember enjoying The Movies back in the day, and this game reminds me a lot of that. It focuses more on the studio aspect, but you still get to greenlight projects and take them through the process. It really brings to life a period of time that is sadly underrepresented in gaming.

I've put a couple hundred hours into this game on Steam. The developers have really expanded the world in the last 2 years, so a lot of the older reviews are outdated. This game lets you develop a mercenary company with a ton of choice and complexity. Highlights: 1. The turn based combat is excellent and varied. They've added a bunch of classes too. You can have a bunch of different types of bands. You can have animals fighting alongside you. It is comparable to the top turn based combat games, 2. The world is well developed. There are now a lot of different regions to explore with engaging quests. Or you can ignore it all and be a bad guy. Lots of freedom. 3. Crafting has really grown. Now you can run a tavern, have a ship and be a privateer, own trade outposts, and your camp is an incredible place to take care of your mercenaries. There is just a tremendous amount of stuff you can do in this game. Just for an example, you can investigate mysterious tombs (using a scholar to solve mysteries. In those tombs you will sometimes fight creepers, which are weird eyeless creatures. You can capture them, then nurse them back to health and befriend them in your camp. Then you can teach them to be a bard, and have them perform in your tavern. So yeah, it's a crazy complex game that lets you do pretty much anything you want with a mercenary company.