I like games where non-game elements don't get in the way. Sometimes cinematic and narrative and simulation elements can be present when selected carefully and a game still retains it's coherence, but sometimes that's where it all falls apart. I look to games like GoNNER as perfect examples of games that give you the most game per game, whose developers likely expect you to go watch a movie if you want strong narrative and cinematic elements. Every aspect of GoNNER's design aims to serve you interesting decisions that have interesting effects as it relates to direct and indirect consequences in each level, but also your success in the economy (your score). Relative success, if you have Steam, but leaderboards aren't present on GOG meaning you have to rely on motivation to beat your own score here. I don't think that is enough for most players though. If you're locked to GOG, go learn Devil Daggers instead, as it has equal "game per game" but less variety overall, but if you're looking for a masterclass in Rogue-like score-chasing bliss, I recommend getting GoNNER on Steam! Be forewarned, this game doesn't do cross-saves properly, so I recommend getting acquainted with a guide to unlock everything. I found most unlocks dicking around in the game, but it was worth it to know exact methods for getting everything if you want to be able to enjoy the game after a fresh install. Trust me bro, I broke into the top 10 scores in 2018. That grind was fever-pitch bliss. Threading the needle between rushing and making mistakes, and being cautious and missing opportunities to keep your combo, talk about runners high... Bluberry or not, this game is fire. Truly a "chef's kiss" experience.